decompiled .int file of friendly klint 2 dat

Nidhacker

First time out of the vault
could someone send me that file i want to knoq how that script is working and written

pm to me

thx
 
It's working exactly in the same way, as in Friendly Klint mod. Same script used.
 
i can not decompile the acklint.int wether in the friendly klint mod nor in the friendly klint mod 2

so can someone pls decompile me that script to an .ssl and send it to me?

thx for any help
 
This mod was writen a long time when we have no oryginal compiller, and there was another compiller called ipp(from TeamX).
Here you have Klint source script in ipp format (it is different syntax from ssl)

Code:
script ACKlint('ACKlint');
uses stdlib,system;
Var
	Static_Reaction;
	Evil_Critter;
	Slavery_Tolerant;
	Karma_Perception;
	reaction_bonus_town_rep;
	reaction_bonus_karma;
	Only_Once;
	Pole_gracza;
	restock_obj;
	InTimedEwent;
	step_tile;

function critter_p_proc;forward;
function pickup_p_proc;forward;
function Node999;forward;
function Node998;forward;
function Node005;forward;
function Node004;forward;
function Node003;forward;
function Node002;forward;
function Node001;forward;
function Node014;forward;
function Node013;forward;
function Node012;forward;
function Node011;forward;
function Node010;forward;
function Node009;forward;
function Node008;forward;
function Node007;forward;
function Node006;forward;
function Node1001;forward;
function Node1002;forward;
function talk_p_proc;forward;
function timed_event_p_proc;forward;
function push_p_proc;forward;
function destroy_p_proc;forward;
function look_at_p_proc;forward;
function description_p_proc;forward;
function use_obj_on_p_proc;forward;
function use_skill_on_p_proc;forward;
function damage_p_proc;forward;
function map_enter_p_proc;forward;
function start;forward;

function critter_p_proc;
begin
	if SVAR[2]=0 then begin
		SVAR[1]:=GVAR[40];
		SVAR[3]:=GVAR[41];
		SVAR[6]:=GVAR[42];
		if SVAR[6]=0 then begin
			SVAR[6]:=6;
		end;
		SVAR[2]:=1;
	end;
	if (SVAR[1]=0 AND DistanceObj(Self,Player)<5) then begin
		Talk;
	end;
	if ((((((SVAR[4]=0 AND NOT(IsMoving(Player))) AND NOT(IsMoving(Self))) AND GetStat(Player,35)<GetStat(Player,7)) AND GetStat(Player,35)<20>1) then begin
			AddTimerEvent(Self,1,1);
			SVAR[4]:=1;
		end;
	end;
	if (SVAR[5]=1 AND See(Self,Player)) then begin
		Attack(0,1,0,0,30000,0,0);
	end;
	if ((SVAR[1]=1 AND SVAR[3]=0) AND NOT(InTimedEwent)) then begin
		if SVAR[6]=6 then begin
			Pole_gracza:=GetPosByVector(GetPos(Player),Rnd(1,5),Rnd(1,2));
		end else begin
			Pole_gracza:=GetPosByVector(GetPos(Player),Direction(GetPos(Self),GetPos(Player)),-SVAR[6]);
		end;
		if DistancePos(GetPos(Self),Pole_gracza)>SVAR[6] then begin
			Go(Self,Pole_gracza,1);
		end else begin
			if DistancePos(GetPos(Self),Pole_gracza)>SVAR[6] / 2+1 then begin
				Go(Self,Pole_gracza,0);
			end;
		end;
		if ((SVAR[6]<>6 AND IsMoving(Self)) AND DistanceObj(Self,Player)<=SVAR[6] / 2+1) then begin
			RegAnimFunc(2,Self);
		end;
	end;
end;

function pickup_p_proc;
begin
end;

function Node999;
begin
	SayWOAnswer(751,118,50);
	SVAR[1]:=2;
end;

function Node998;
begin
end;

function Node005;
begin
	SayForAnswer(751,121);
	if GetStat(Player,35)<GetStat(Player,7) then begin
		Answer(4,751,100,@..............,50);
	end;
	if (GetStat(Self,35)<GetStat(Self,7) AND GetStat(Self,35)<50>GetSkill(Self,6) then begin
							ScreenOff(600);
							ScreenOn(600);
							AdvanceTime(60 * (60 * 10));
							if Success(RndBySkill(Self,7,0)) then begin
								Heal(Self,Rnd(10,25));
								DebugPrint(GetName(Self)+' healed some using doctor skill.');
							end;
						end else begin
							ScreenOff(600);
							ScreenOn(600);
							AdvanceTime(15 * (60 * 10));
							if Success(RndBySkill(Self,6,0)) then begin
								Heal(Self,Rnd(5,15));
								DebugPrint(GetName(Self)+' healed some using first aid skill.');
							end;
						end;
					end;
				end;
			end;
		end;
	end;
	if GetStat(Self,35)=GetStat(Self,7) then begin
		SayForAnswer(751,113);
	end else begin
		if (GetStat(Self,35) * 100) / GetStat(Self,7)>=90 then begin
			SayForAnswer(751,114);
		end else begin
			if (GetStat(Self,35) * 100) / GetStat(Self,7)>=70 then begin
				SayForAnswer(751,101);
			end else begin
				SayForAnswer(751,105);
			end;
		end;
	end;
	Answer(4,751,112,@Node005,50);
	DebugPrint('Uzyto opcji druzyny');
end;

function Node1002;
begin
	if GetSkill(Self,7)>GetSkill(Self,6) then begin
		ScreenOff(600);
		ScreenOn(600);
		AdvanceTime(60 * (60 * 10));
		if Success(RndBySkill(Self,7,0)) then begin
			Heal(Player,Rnd(10,25));
			DebugPrint(GetName(Player)+' healed some using doctor skill.');
		end;
	end else begin
		ScreenOff(600);
		ScreenOn(600);
		AdvanceTime(15 * (60 * 10));
		if Success(RndBySkill(Self,6,0)) then begin
			Heal(Player,Rnd(5,15));
			DebugPrint(GetName(Player)+' healed some using first aid skill.');
		end;
	end;
	SayForAnswer(751,139);
	Answer(4,751,112,@Node005,50);
	DebugPrint('Uzyto opcji druzyny - leczenie gracza');
end;

function talk_p_proc;
Var
	loc0, loc1, loc2, loc3;
begin
	if SVAR[3]=1 then begin
		OpenDialog(751,Self,4,-1,-1);
		Node010;
		CloseDialog;
	end else begin
		if SVAR[1]=0 then begin
			OpenDialog(751,Self,4,-1,-1);
			Node001;
			CloseDialog;
		end else begin
			if SVAR[1]=1 then begin
				loc0:=SlotX(Self,0);
				OpenDialog(751,Self,4,-1,-1);
				Node005;
				CloseDialog;
				if SlotX(Self,0)<>loc0 then begin
					if SlotX(Self,0)=0 then begin
						loc0:=CreateObj(16777217,0,0,751);
					end else begin
						if (GetObjectID(SlotX(Self,0))=1 OR GetObjectID(SlotX(Self,0))=379) then begin
							loc0:=CreateObj(16777342,0,0,751);
						end else begin
							if ((GetObjectID(SlotX(Self,0))=232 OR GetObjectID(SlotX(Self,0))=14) OR GetObjectID(SlotX(Self,0))=3) then begin
								loc0:=CreateObj(16777338,0,0,751);
							end else begin
								if (GetObjectID(SlotX(Self,0))=349 OR GetObjectID(SlotX(Self,0))=348) then begin
									loc0:=CreateObj(16777331,0,0,751);
								end else begin
									if ((GetObjectID(SlotX(Self,0))=240 OR GetObjectID(SlotX(Self,0))=380) OR GetObjectID(SlotX(Self,0))=2) then begin
										loc0:=CreateObj(16777344,0,0,751);
									end else begin
										if (GetObjectID(SlotX(Self,0))=74 OR GetObjectID(SlotX(Self,0))=265) then begin
											loc0:=CreateObj(16777346,0,0,751);
										end else begin
											if ((GetObjectID(SlotX(Self,0))=239 OR GetObjectID(SlotX(Self,0))=17) OR GetObjectID(SlotX(Self,0))=381) then begin
												loc0:=CreateObj(16777348,0,0,751);
											end else begin
												if (GetObjectID(SlotX(Self,0))=524 OR GetObjectID(SlotX(Self,0))=113) then begin
													loc0:=CreateObj(16777700,0,0,751);
												end;
											end;
										end;
									end;
								end;
							end;
						end;
					end;
					loc1:=SlotX(Self,1);
					loc2:=SlotX(Self,0);
					loc3:=GetStat(Self,35);
					Heal(loc0,loc3);
					SetVisible(Self,1);
					MoveAllItems(Self,loc0);
					SetCritterPos(loc0,GetPos(Self),GetFloor(Self));
					Anim(loc0,1000,GetPerk(1,Self,10));
					if SVAR[3]<>1 then begin
						SetBattleParm(loc0,1,6,0);
						SetBattleParm(loc0,1,5,GetPerk(1,Self,5));
						LinkAlly(loc0);
						GVAR[40]:=SVAR[1];
						GVAR[41]:=SVAR[3];
						GVAR[42]:=SVAR[6];
						if loc1<>0 then begin
							ChooseWeapon(loc0,loc1);
						end;
						if loc2<0>4 then begin
				Say(Self,'A little blood ain t hurt no-one',8);
			end else begin
				if Rnd(1,6)=4 then begin
					Say(Self,'I love the sound of cracking ribs!',8);
				end;
			end;
		end;
	end;
end;

function map_enter_p_proc;
Var
	loc0, loc1, loc2, loc3, loc4;
begin
	SVAR[4]:=0;
	if (CurrentLocation=126 AND Misc(14,0)) then begin
		loc4:=CreateObj(265,0,0,-1);
		GiveItems(Self,loc4,1);
		loc1:=CreateObj(16777217,0,0,751);
		loc2:=SlotX(Self,1);
		loc3:=SlotX(Self,0);
		SetVisible(Self,1);
		MoveAllItems(Self,loc1);
		Heal(loc1,52);
		SetCritterPos(loc1,GetPos(Self),GetFloor(Self));
		Anim(loc1,1000,GetPerk(1,Self,10));
		SetBattleParm(loc1,1,6,0);
		SetBattleParm(loc1,1,5,GetPerk(1,Self,5));
		GVAR[40]:=SVAR[1];
		GVAR[41]:=SVAR[3];
		GVAR[42]:=SVAR[6];
		if loc2<>0 then begin
			ChooseWeapon(loc1,loc2);
		end;
		if loc3<>0 then begin
			ChooseWeapon(loc1,loc3);
		end;
		Free(Self);
	end;
	if (GetItemCountByXY(21303,0,33555374) AND GVAR[10]<>0) then begin
		loc0:=GetItemAddressByXY(21303,0,33555374);
		SetXY(loc0,19698,0);
	end;
end;

function start;
begin
end;

begin
end.
 
thx man for that script i found that ipp decompiler too what is the best prog to compile ipp to int files by the way?

thx for ya help

the ipp compiler 2.06 seem not to work or i can't handle it yet
 
are you sure that int2ssl works for ipp --> int or ssl

cause I already tried this decompiler but it won't work for the klint mod in the way of gettin a ssl out of the int

thx anyway
 
hey got a question about that klint mod, how does it works is there any tutorial for that great mod?

i just wanted to add for example mynoc by that script but my mod is quiet a mess can anybody help me pls

what are the most important values there and what have to be registered
thx for any help
 
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