would you be willing to put this up on github or some related code sharing website?
Dropbox (while it does work) is not the best way to share cool programs like this :)
Yes, I'm working on mutants rising right now.
I'm pretty sure Oblivion Lost won't get any more updates, so anything else is going to come from the modding community. Which I don't mind adding a few fixes here and there.
https://www.nma-fallout.com/threads/quantums-fallout-modding-how-to-videos.220015/
I've made a few videos showing most of the basic modding steps, plus a bunch of videos I've added since that cover scripting as much as I can.
Also I stream my work on the Mutants Rising mod on saturdays, and...
Well...making a patch for the car would require I decompile and re-write all the map scripts to accept the car and give it a place to stay, and I've never worked with a car script up to this point, so I have no idea how to do this yet...
Maybe someday?
If you want to do it yourself, I can try...
I didn't check, I just accepted the loss :P
But I don't see why the vanilla maps wouldn't work.
Seems kind of silly to go to the amount of effort they already did to block off the car.
Yup, all the car quests are intentionally disabled. Seems the original devs wanted to prevent the player from leaving the area.
Its possible to get the car anyway, by killing Skeeter in gecko and looting his body, then manually repairing the car yourself (you'll probably have to kill smitty to...
Got it...
The pipboy.msg text file got butchered somehow in Patch001.dat.
I added a fixed version to my Patch002.dat for Oblivion Lost, and updated it to coincide with v1.04.
https://www.moddb.com/mods/quantums-oblivion-lost-patch/downloads/quantums-oblivion-lost-patch1
backup github link...
Wow, you're right, apparently this 1.04 version has a weird bug that locks up the game when you try to open the pip-boy.
This definitely didn't happen in the 1.03 version,
which is the last version I played,
although I can't find my copy anymore,
or even the download link :(
I'll ask around...
well, I remember installing oblivion lost was a bit tricky, that's why I made the video documenting the process.
Would you be willing to try re-installing using the method I lay out in the video?