Recent content by yrogerg

  1. yrogerg

    Fallout 2 mod Mod Suggestions

    Hmmm. After playing FOnline and FOnline 2, for only a bit mind you, and havent yet tried the Base thing i cant really tell what is best, if one feels like trying making his/her own base. That being said FOnline 1 + 2 are VERY hard games from the existance of the rt combat and the fact you expend...
  2. yrogerg

    Fallout 2 mod Mod Suggestions

    I didnt know this existed, thanks.
  3. yrogerg

    Fallout 2 mod Mod Suggestions

    As for the rest, after the creation of the faction and recruiting, complete missions, i guess, against Enclave and possibly other created factions. The faction members would be seperated in types: Scientists, Engineers, Guards, Doctors, Trainers, Recruits, Special and Officers. Scientists will...
  4. yrogerg

    Fallout 2 mod Mod Suggestions

    True, i havent thought about that. Stupid (probably) question: Isnt there a way to make an external table using ASM or whatever and use a script to get/add data from/to there. Why? The best answer i have now is to give the player the feeling of the game is moving on. Also look at the edit from...
  5. yrogerg

    Fallout 2 mod Mod Suggestions

    I played around with the map maker and my thought is that you make variations of the map and simply change the map using a trigger, like buying it. I worked on caves trying to make the Base Making mod, so i dont really know about roof tiles, copying and editing the copy of Toxic Caves was easy...
  6. yrogerg

    Fallout 2 mod Mod Suggestions

    Humm....not a bad idea actually.Jokes aside re-making Arroyo would be nice, adding structures, gardens, turrets and making it a proper town.
  7. yrogerg

    Fallout 2 mod Mod Suggestions

    1) Merchants increase their inventory quality depending on how much money he/she gets from the player or by investing (fallout NV or F3, i cant remember, style) 2) Fortune finder money script. Instead of a fixed number added to killed npcs, a formula like Luck x 1 ~ Luck x 25 3) Base Maker (of...
  8. yrogerg

    Rolling the dice....

    Rolling the dice....
  9. yrogerg

    Money helps Merchants?

    Actually i have been thinking, after playing many other games, that it might be possible to make the game "better", mechanics wise IMO. Like being able to develop areas (changing maps), for example. Specificaly clearing toxic caves to make it as a base (role playing style) by asking someone, a...
  10. yrogerg

    Money helps Merchants?

    Does anyone know if i buy with cash, merchants will bring better or more items? EDIT: In Fallout 2 an Fallout 1
  11. yrogerg

    New Gamers Suck

    I didn't want to be absolute. Sorry, if you took it that way. I feel some times like that as well. Though most of the games I will play like that, I wont play them again. For sure some games just cant be played if you are fooling around. Honestly, I just wanted to say that we need to get...
  12. yrogerg

    New Gamers Suck

    I guess I know the incorrect translation of "trolling" I meant doing something stupid. It isn't that dirty, is it? Also you say its called griefing because the game itself isn't able to keep you entertained? Totally agree.
  13. yrogerg

    New Gamers Suck

    Try trolling a bit. I am sure you will see difference.
  14. yrogerg

    New Gamers Suck

    F4 actually has some sense of humor. You always have fun when you are with friends
  15. yrogerg

    New Gamers Suck

    Well, yeah. You are right but I didn't touch the genres of the games. I just said that people shouldn't take the games seriously.
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