yrogerg
First time out of the vault

1) Merchants increase their inventory quality depending on how much money he/she gets from the player or by investing (fallout NV or F3, i cant remember, style)
2) Fortune finder money script. Instead of a fixed number added to killed npcs, a formula like Luck x 1 ~ Luck x 25
3) Base Maker (of sort). After end-game where the player has little things to do, you give him something to waste his time with. The player is able to "buy" property for himself, for something like 200k$ and/or further upgrading it. The difference between simply going there and settle down is the ability to upgrade your property.
For example:
Property: Toxic Caves
Upgrade 1: Clear the toxic waste and other debris in the cave. (30,000 $ cost)
Upgrade 2: Add lighting in the cave. (10,000 $ cost)
Upgrade 3: Add Metal Floor and Walls in the cave. (110,000 $ cost)
Upgrade 4: Add Decorations in the cave, such as Lockers and strategicaly placed doors and/or turrets. (100,000 $ cost)
Upgrade 5: Clear the middle part in the underground part of the cave. (100,000 $ cost)
Upgrade 6: Add Metal Floor and Walls in the middle part of the cave. (100,000 $ cost)
Upgrade 7: Add equipment in the middle part of the cave and clean and repair the hidden base floor. (150,000 $ cost)
Grand Total: 500,000 $
This is an example, the steps can be shortened or be expanded. Other locations I suggest: Military Base, BoS in SF (upgrades only) and Wanamingo Mine. There could be others as well. Money is not a problem end-game so the mod maker can go wild in the prices.
4) Expendable Companions (mercenaries). They are more capable than normal companions and can easily be replaced with a sum of money.
Thats it for now. Tell me what you think.
2) Fortune finder money script. Instead of a fixed number added to killed npcs, a formula like Luck x 1 ~ Luck x 25
3) Base Maker (of sort). After end-game where the player has little things to do, you give him something to waste his time with. The player is able to "buy" property for himself, for something like 200k$ and/or further upgrading it. The difference between simply going there and settle down is the ability to upgrade your property.
For example:
Property: Toxic Caves
Upgrade 1: Clear the toxic waste and other debris in the cave. (30,000 $ cost)
Upgrade 2: Add lighting in the cave. (10,000 $ cost)
Upgrade 3: Add Metal Floor and Walls in the cave. (110,000 $ cost)
Upgrade 4: Add Decorations in the cave, such as Lockers and strategicaly placed doors and/or turrets. (100,000 $ cost)
Upgrade 5: Clear the middle part in the underground part of the cave. (100,000 $ cost)
Upgrade 6: Add Metal Floor and Walls in the middle part of the cave. (100,000 $ cost)
Upgrade 7: Add equipment in the middle part of the cave and clean and repair the hidden base floor. (150,000 $ cost)
Grand Total: 500,000 $
This is an example, the steps can be shortened or be expanded. Other locations I suggest: Military Base, BoS in SF (upgrades only) and Wanamingo Mine. There could be others as well. Money is not a problem end-game so the mod maker can go wild in the prices.
4) Expendable Companions (mercenaries). They are more capable than normal companions and can easily be replaced with a sum of money.
Thats it for now. Tell me what you think.