I'm still here! But while I like doing the game design PARPG, I cannot do it ALL myself. I am committed to working on this project at least for another year.
Eating and Drinking:
Current plan is that you don't really need to drink. Most months there is plenty of snow.
Food will be important but handled abstractly - if you have "food" in inventory and/or some food source, then you will automatically eat it. You might have to set yourself on...
I really really wanted to make this game permadeath non-optional.
However, I don't think it's at all feasible with the deadliness of the combat system I am planning to put in place. (Not to mention the outrage against the idea).
I think the other design considerations (non-linearity...
I never played UO (or WOW for that matter)... but this is the strangest definition of patch I have ever heard.
I guess the bottom line is - if UO was patched to be more popular = more $$, you can hardly blame them. They are a private, for-profit corp after all.
Blame Capitalism!
methinks the advocates of "true" roleplaying games should find a better way / different words to describe what they are talking about.
Language evolves, and sticking to your guns about this (BTW, I agree with y'all) just makes you seem bitter, petty and out of touch.
I think there is an interesting point here. I was debating a similar mechanism for PARPG (http://parpg.fifengine.de) - but how to make it actually effect the character in game.
Silly GOAT exams aside - the idea was that goals and motivations would be tangibles set by player at the...
Hmmm... how do people grow food in snow world?
How about... Greenhouses! Or, cold adapted crops (only "slightly" more plausible than giant scorpions)
Also, "snow world" doesn't necessarily mean ARCTIC tundra. ... but the point about maybe having short spring growing season is a good one.
Yeah, I never got sniper because my perception was too low.
Hmmm... I know that by end of game I had a 25% crit chance.
I thought that was:
10 - from luck 10
5 from finesse trait
5 from more criticals 1
5 from more criticals 2
But either it was 30% or there is no 'more criticals 2'
I just finished FO2 with a Finesse / Luck 10. I think Finesee add 5% to crit chance. You can certainly do ridiculous damage with crits, especially when you get the "better criticals" perk. However, through out the mid game, you kind of need to do a critical to actually damage anyone... I just...