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    Fallout 2 mod My sFall Mods and Tools

    I don't want to digress too much but I kinda agree with Continuum. Why do want weapons that look pretty only when on ground. I much prefer new inventory images and descriptions for the real life weapons that plague fo2 already. A question about the drop-weapon-on-crit mod. The mod is solely...
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    Radiation!

    I've always wondered about that command myself. It was used and abused in my party addon but never tried anything complex with it. I wonder if a whole dynamic party system can be created with sfall abusing that function.
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    Is it possible... (different critter set for Chosen One)

    Myron critter needs to die already.. The only way for a fat/slim dude would be just as another custom critter like hippie dude or bald dude, not mixed with those. But I think there isn't any existing good-looking critter for that. Myron and Vic.. no.
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    The "Bald Dude" Mod!

    This will be the best dude ever.
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    New animations 2

    Man, here you can clearly see how wrong are fo2 critters...
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    NPC Armor

    Cassidy and Sulik look really awesome. Too bad original Vic and Myron are just too shitty.
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    A Gym Mod?

    Endurance can be somewhat important in Iron Man games, depending on playing style. I find that luck is only useful as a perk prerequisite, as I personally try to avoid like the pest fo2 special encounters.
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    A Gym Mod?

    Heh, and why exactly would you need strength? I'd understand melee skills or unarmed combat but strength? The most useless stat, power armor or not.
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    Fallout 2 & D3dWindower

    Try removing fallout2 from D3dwindower and add it again with the RP mod installed. Maybe uses a different exe file that needs to be "processed" by the program again. As for sfall windowed mode, you _can_ move the window. You can set a hotkey for it in the ddraw.ini. Probably you'll have to...
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    New animations 2

    No scripting needed but you have to add the name of the new frms into the critter anim list (I don't remember the exact name) and then modify the original armor proto which you wish to use the new appearance.
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    New animations 2

    Yes, that looks pretty good. It'd be awesome with visible boots/non restricted legs, for a more "wasteland" look.
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    Talking Heads

    The girl is damn hot. And Rake's head is awesome. Seriously Continuum, you're putting original Fo2 artworks into shame. I'd hate to see him as Vic, though.
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Ok, then. I'm not going to explain all the steps to compile fallout scripts. There's plenty of info here and in other places. To compile sfall scripts (like in this case) you'll need the compiler that comes in the sfall modder's pack, which can be found here. When you are set, decompress the...
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    Fallout 2 mod Party Orders add-on and NPCs Loot Bodies mod

    Hello there, That change is easy enough to do, unfortunately my WinXP computer died recently and I won't be able to replace it in a while. I'm on an old win98 computer so I can't do any (sfall) compiling. :( If you feel inclined to compile the script yourself or any charitable soul, I...
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    Weapon drop mod

    I remember coding this in sfall but it looked weird. The weapon dropped to the ground before the hit animation.
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    Agility & Armor Class

    Ahh, I see. I was mostly replying to Ravager so I kinda missed the details of your post, sorry. Certainly that formula is something. Further testing would prove if it's accurate or if it'd need adjustments.
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    Agility & Armor Class

    Well, if armors lower your AC then you have your maximum AC at the start of the game and unless you mod the combat proficiency of the enemies in that stage of the game, they won't be able to land many hits on you. Unless I didn't undertand something.
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    Editing traits

    @Ravager: Well, if you can't script that's a little problem but you can always learn. IIRC, Timeslip had a sample script in the modders pack? You can always poke into nirran's mods regarding new/alt perks/traits.
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    Agility & Armor Class

    But if you make AC totally dependable of agility then wouldn't that cause serious balance issues in the early game?
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    Agility & Armor Class

    Indeed. And I never said otherwise. I just say that a heavy armor shouldn't have lower AC just because it is difficult to move in it. AC is a measure of defense, to calculate if an opponent land a _successful_ hit on the attacked character (not on his armor). That's why in DnD the "heaviest"...
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