Editing traits

Ravager

Look, Ma! Two Heads!
I already mentioned this in my weapons thread, but no one wrote me back regarding trait changes.

So anyway I wanna remove Fast Shot and replace it with Night Person. Is it possible? If so then how? Can anyone do it?
 
You have to overwrite the traits with Sfall and some global script.
 
I can't script... I suck ass at it. Coould you do it? Or someone with experience?

It's for that mod I'm making.

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If I'm counting 1 hex as 0-10 meters then a person (quite a fast one) should have like 1-1,5 seconds to get threw that distance.

Now you need about 3-5 seconds to draw and fire a gun. This is where the AP's come in.

If I make every gun use up to 3 AP's for a single shot the same AP's could be used to travel threw 3 hexes - 30 meters.

That's where Fast Shot and Bonus Rate of Fire start causing problems -> if anyone would pick them both then such a char would be using 1AP for every small gun or small energy weapon.

So you see one of them has to go right?
 
I can't do it as well, because I have absolutly no experience with trait / perk editing and global scripts in general. I have some stuff as well that needs to be done in that direction, but I moved it to a much later place on my to do list...
 
Hmmm I guess I'll have to do that later too then. Unless there's someone out there who knows how to do this.
 
I'm pretty good at scripting, but I don't even know what sfall IS, much less how to tinker with it. All I know is that it's powerful and important.
 
@Ravager:

Well, if you can't script that's a little problem but you can always learn.

IIRC, Timeslip had a sample script in the modders pack? You can always poke into nirran's mods regarding new/alt perks/traits.
 
2Ravager: Can't tell you about Sfall specifics either but I did similar thing some time ago via scripting only. It was supposed to be a part of RIP now F2:PNP. Modification does not replace Fast Shot but puts Night Person to it's rightful place. ;) If you are interested I can upload source code example.
 
Um thx, but I can't really do any programming. If I could I’d never quit programming school in the first place. Instead I just started learning English and German.

All I could really do was HTML – but really barely. I’m also good when it comes to making some graphics and stuff… well at least I think I am.

So… this is really beyond me.

Could anyone just make a tiny little mod that would remove Fast Shot and add back Night Person in it’s place please?

It's really important for that weapons mod I'm making because don't wanna OP the player and make each weapon use less AP.
 
Alchemist said:
2Ravager: Can't tell you about Sfall specifics either but I did similar thing some time ago via scripting only. It was supposed to be a part of RIP now F2:PNP. Modification does not replace Fast Shot but puts Night Person to it's rightful place. ;) If you are interested I can upload source code example.

Ops. I was in a bit of a hurry when typing my last reply here and sure! I can't script, but my friend can. So perhaps he will be able to do it if... he ever finds the time...

Hmmm you know I do need a really uber awesome dude that can script and stuff. perhaps you could help me out with this?

It's for a mod I'm making:

http://www.nma-fallout.com/forum/viewtopic.php?t=54891

This and the thread about AG/Armor Class are a part of my vision of comabt where you will be able to use all the un-used armors in the game (Tesla, Brotherhood) and kick some ass with them - instead of having the Adv. Power Armor as the king of all armors.

Sounds good?
 
I for one managed to finish programming school - let's see if I can't take a whack at replacing that trait for you.
 
Thx. man I appreciate it. I almost thought I was doomed. All my work has been going really slowly since that lightning burned my electronics. I only got this laptop working with windows Vista... I really hate this OS... causes too many problems. It will take a long time till I can get my PC running again.
 
i belive timeslip remove the trait hook script,because of that(assuming im right) swapping a trait for a different one is impossible,but even if im wrong,i dont belive any function affect what the engine does with night vision perk,difficult if not impossible,need a function that will allow manipulation of the over-all light level in any given map,from a global script

verified that the trait hook script is not listed in hookscripts.txt that comes with sfall,she had a feed-back loop problem with a few hook scripts causing a 0 to be returned for one of args in hs_tohit hook script and was forced to remove the trait hook

sorry i cant help

Nirran
 
Trait "swapping" worked with some sfall stuff + exe hacking. Helios has done this for some of my traits. But the problem is, that it doesn't work anymore now, due to changes over time, also exe hacking isn't very good anyway.
 
however,you can add traits,but editing existing traits cant be done with sfall currently(i believe),adding traits is the same exact process as perks,change one value that indicates it is a trait instead

Nirran
 
I personally think, editing traits should become more simple. :P As example, I want to kick out gifted and replace it with some other trait. Like written above, it was done already but doesn't work anymore now, sadly.
 
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