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  1. J

    Multiple Impact Bursts (with impactfx) Test Map up!

    What do you think about projectiles speed? In my opinion they are to slow, laser and gauss projectile should move faster than bullet projectile. This can be changed. I checked, that beginning coordinates of a projectile really have important meaning in shooting. The game calculates the...
  2. J

    Multiple Impact Bursts (with impactfx) Test Map up!

    I would like to create some tutorials about sprite creating. Maybe this summer, but can't promise. Did you read the courses on my site? They concern bitmap creating in Photoshop. Bitmaps can also be exported from 3D modeling program and imported into SC. Yes, bounding box ranges must be...
  3. J

    Multiple Impact Bursts (with impactfx) Test Map up!

    In order to change three (x, y, z) beginning Cartesian coordinates which can be negative you will have to download from my website the latest version of Sprite Creator. This app. will allow you to modify sequence frames and special actions that control the game sequence player. Edit several...
  4. J

    Multiple Impact Bursts (with impactfx) Test Map up!

    The beginning coordinates of a projectile may have important meaning in this case. They are specified in each fire animation in sprite files.
  5. J

    Incorporating new items into the main campaign.

    The options of image tab allow only blending a new color with all colors of a chosen layer by specifying an alpha coefficient. You can't change the brightness nor contrast of a image. Your sprites aren't damaged. Rather not, it would slow down the game. You can change the display settings in...
  6. J

    Variety of questions (probably ongoning thread)

    The SPR file format doesn't have any field describing the scale of the sprite. Games usually don't perform scaling in real time because this operation is quite time-consuming. requiem_for_a_starfury gave you good advice. Thanks, gunner of shi.
  7. J

    Questions for a Map/FOT:R?

    That's true, the weapon that doesn't use any ammo does damages after projectile hits the target only if its "Animation Name" is set to "Throw". It isn't a problem, you can create new "Item type" (I mean weapon type) and add new attack sequences to sprites for this new weapon and its new attack...
  8. J

    sprite editing, adding new attack modes, sounds

    You can create new item types and new weapon modes, it means you can also add new sounds for the attack modes and for the weapons, also add new item type - dependent, attack sequences to actor sprites which will be connected with the new item type and its new attack mode. Weapon and shot sounds...
  9. J

    Loading trigger files without overriding existing ones

    I wish you good luck in your work, ryuga. If you would need my help, don't hesitate, ask.
  10. J

    Mutant Freak and Brain Stem critters

    In order to move Brain you will have to set for each "StandWalk" sequence frame a value indicating the size of the Brain's move in the field named "Step Size" for example to 0.5. I've named this option the same as it is named in the Microfote's sprite editor, look at the screenshot of this...
  11. J

    Loading trigger files without overriding existing ones

    Yes they are. The game probably uses the "zlib" compression library. These files are deflate compressed: SPR, TRG, MIS, SAV. SPR is more complicated. Not compressed files: ZAR, ENT, TIL. These files have often a small size. So it is better to place them all in a single compressed archive instead...
  12. J

    Loading trigger files without overriding existing ones

    I decompressed tut1.mis and calculated the size of the triggers section directly in the file which size is 12030 bytes, the same as the size of exported file of triggers after its decompression. This means that editor shows all triggers even that unsupported. I edited bos.exe and found...
  13. J

    Loading trigger files without overriding existing ones

    I examined missions: "tut1.mis" and "tut1.bak" and found four new conditions: Gui 'None' is open Gui 'Loot' is open Gui 'Char' is open Gui 'Inv' is open Next exported triggers from both missions. These trigger files have an identical contents. Here you can download compressed and...
  14. J

    Loading trigger files without overriding existing ones

    Hello. Saved triggers in TRG file are compressed with deflate algorithm. First two 4 byte doublewords mean the size of decompressed TRG file. The rest of data is a compressed data of a script file. Here you can download the example files. The example files contain only one trigger: Name: Exit...
  15. J

    Where are the programme files of BOS

    Hello. The game.pck file contains only PDF files with images for Pen & Paper game. You can check this by using the ft_bonus.exe file.
  16. J

    New Character Sprite Project?

    Hello. I've added batch processing to Sprite Creator. Now you can import all bitmaps from selected directory to collection in one moment. Also I've added a brief manual to the Readme. This may not be what you are looking for because I know nothing about bitmaps that you created. I would be glad...
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