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    Alt-Miria Mod Updated for Restoration Project 2.3

    @Wide Sorry about that, I should have tested the link first. I never used Mediafire and didn't see the "share link" thingy, but I changed it and verified the link is working now.
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    Legitimate Free Public License Music for Fallout Mods

    We have a great many active modders here at NMA, working hard on all the various Fallout games. Making a compelling mod is about more than scripts and sprites. Sound design is an essential element of any interactive electronic game. We all need to advance to the next level, gentlemen, and stop...
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    Does anyone have the Fallout 2 v1.02 US Patch??

    It's in the NMA Downloads, along with almost anything else of the official sort from the games.
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    Help make a better game for everyone: participate in Fallout Tactics Redux.

    nadeauhugo did a great job on some sprites, I think everyone will have some jolly good fun with them. The mod will be out soon, until then I don't want to spoil the surprises.:razz:
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    Two separate bunkers options

    The map option "Nuke triggers on exit" does what it sounds like. It's to prevent players in single-player campaigns from getting themselves into trouble when revisiting a map (the original game is designed so that players are meant to move on to the next mission rather than go back to something...
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    Must have?

    Yes, people need to be very cautious when downloading from the websites moddb.com and nexusmods.com. There's some charlatan douchebag on both sites who seems to be intentionally trying to deceive people by naming some silly little thing he made with the same title as my mod. Whether he just...
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    Alt-Miria Mod Updated for Restoration Project 2.3

    Here are the Miria files discussed in this thread. This new download includes both the files originally discussed plus the update previously discussed. Link I'd like to continue looking around for a permanent file-hosting service, so if anyone has any suggestions such are welcome, but...
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Thanks for the info, guys. That explains it then, I've never played a single one of them. :grin:
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    Fallout 2 mod Fallout 2 Restoration Project 2.3.3 (Unofficial Expansion)

    Sorry to be off topic for a moment, but what is this nexusmods site? Has anybody used it? Is it reliable for filehosting mods?
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    Help make a better game for everyone: participate in Fallout Tactics Redux.

    Thanks, guys. The help is much appreciated. :clap: On the movies, I couldn't even get to looking at them in game. The Rad Tools wasn't converting the avi clips properly, it recorded blank video even though the audio was fine. I looked over all the conversion settings carefully, and have no idea...
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    Help make a better game for everyone: participate in Fallout Tactics Redux.

    A new and major update of my mod Fallout Tactics Redux will be released in a month or less. I'm having trouble with three specific problems, and have decided to give up on all three of these. If anyone would like to participate by helping me with these issues, you'll have the gratitude of the...
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    Fallout: Tactics Redux Mod released

    Hmm. I suggest reading the post directly above your own, Giax. :lol: Just wait a few weeks.
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    Is there a method to fix the clock on pipboy 2000 in ver1.27 ?

    AbullSinCara is right as far as I know. I think people get confused about two different interfaces. The date and time correctly display at all times when you're travelling on the world map, and this is likely what people are thinking of when they recall "the time working before." You don't...
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    NMA Decides the fate of the Reaver Elders!

    I was busy for a few days, but I see you guys have been busy. Good work on giving some interesting information, fellas. FOT doesn't deal with containment well. Entities flagged "remove on exit" will not be removed if they are inside a vehicle. This is why I had to move all those item names and...
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    Fallout: Tactics Redux Mod released

    There will be a new update at a new link very soon (a few weeks). I'd say it's a major update (I decided to keep better records this time, and I'm wincing every day as I look at my changelog that takes half an hour to read through). That's why I haven't bothered to update the link for version...
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    Fallout: Tactics Redux Mod released

    There will be a new update at a new link very soon (a few weeks). I'd say it's a major update (I decided to keep better records this time, and I'm wincing every day as I look at my changelog that takes half an hour to read through). That's why I haven't bothered to update the link for version...
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    NMA Decides the fate of the Reaver Elders!

    The way the original triggers function is that only one Reaver Elder can be in the squad at a time, but this is only due to variable usage rather than any fundamental constraints. If one Reaver is in the squad and the player talks to another, an "I'm busy, come back later" text is the response...
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    NMA Decides the fate of the Reaver Elders!

    I'm not doubting you, xkcon. Clearly you're seeing what you're seeing, but I don't get the same result-- once at least one Elder enters a vehicle, one Elder (usually the first one to enter) will remain in that vehicle forever (even after leaving the map). I'm not sure what the source of the...
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    NMA Decides the fate of the Reaver Elders!

    Everybody made some good points. In FOT Redux I'm allowing players to take whatever vehicles they want into most missions, and tank aside the first Reaver Elder to enter a hummer or the other vehicle cannot subsequently exit the vehicle. The waypoints method, with some player friendly...
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    NMA Decides the fate of the Reaver Elders!

    Once they enter the vehicle, the first one to enter can never exit and the rest become permanent team members. Furthermore, no entity (item, PI, etc) can ever be deactivated while it is inside something like a vehicle. There's no reason to remove the tank, when both of the choices for...
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