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    FO2 Wiki for Long Range perk isn't consistent with in-game testing (results inside)

    Great. Thank you for confirming. I'll change the Wiki page soon.
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    FO2 Wiki for Long Range perk isn't consistent with in-game testing (results inside)

    Right. You are correct. Great work with finding this information! My goal is to make the Wiki page simple and elegant. Going back to your original post: I believe this is overly complex, because you must include "only valid for" statement. Suggested simplification: If Dist =< (PE-4)*2...
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    FO2 Wiki for Long Range perk isn't consistent with in-game testing (results inside)

    I left out the Dist part because it wasn't in your first post. But yes, you are right. Using your terms, the formula is (not factoring target AC or status effects): If PE ≥ 5, ToHit = Skill + (PE * 8) - (Dist * 4), with no Dist penalty before (PE -4) * 2 hexes. If PE ≤ 4, ToHit = Skill + (PE...
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    FO2 Wiki for Long Range perk isn't consistent with in-game testing (results inside)

    Not entirely correct. According to your formula, if PE=10 and Dist=13, then ToHit = Skill + (10-2) * 16 -4 = Skill + 124? No. I believe the correct formula is (not factoring target AC or status effects): If PE ≥ 5, Acc = Skill + (PE * 8) - (Range * 4), and no Range penalty before (PE -4) * 2...
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    FO2 Wiki for Long Range perk isn't consistent with in-game testing (results inside)

    Greetings NMA. Can any forum member confirm the results of this post? The Wiki says the formula for long range (where there's no ranged penalty modifier) is 4*(PE-2). However that's simply not true, according to testing I did. Using this formula, with PE 4 there's no penalty for 8 hexes and PE...
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