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    Van Buren Revival (in Fallout 2)

    Hehe... I like some of the FOT sprites - especially the enviroment. But yes, there are also very ugly ones (Deathclaw! :shock: ) - so it´s a matter of the right choice. @Muff If you wish, I can send you a *.blend template with the almost correct angle of the FO-geometry. Your artists...
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    Van Buren Revival (in Fallout 2)

    Well, comparing this to Linux they´ll stick quite long to the project - if the only argument to leave is 'money'... ;-)
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    How do I extract image from Fallout 1 & 2 ??

    Heh... okay, got it now. :-D I guess the next step is very easy - just download FIFE and load the vaultcity map - then change the elevations by hitting "e" and make your screenshots. :) By using FIFE´s advantage of higher resolutions, you should finish this job a lot faster as by working...
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    Van Buren Revival (in Fallout 2)

    @FeelTheRads Full Ack ... nothing more to say. @Muff Nice idea - I wish you luck and - more important - enough motivation to finish this project. Are there already any considerations about porting it to FIFE? Sorry, I had to ask.... :-D No, seriously - I guess it will take...
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    How do I extract image from Fallout 1 & 2 ??

    @Touquet If you´re looking for the worldmap itself then have a look into "INTRFACE" (FO" master.dat!) There you´ll find "WRLDMP02.frm, WRLDMP03.frm" and so on... I don´t know what you mean with "inside the Vault ..." either - so Lexx is right: Please post a screenshot.
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    Van Buren text available

    @Übernoob Great work - works well with wine, too :) Especially the inventory dir rocks ^^ EDIT: Imagemagick converted all *.tga files in inventory/ to *.png - if someone wants to use them (perhaps the Fallout Vault Wiki project?) -> VanBurenInventoryPNG.rar
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    Project announcement: Zero-Projekt

    Two new Screencatpures about animation Since our static screenshots can only show one part of our progress, we decided to offer 2 new "ingame videos" showing some of our animation tests within FIFE. You´ll see two different methods of animation in FIFE - map object animations and gui...
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    Van Buren tech demo

    Well .. -> http://fallout.bethsoft.com/index.html ....
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    How do I extract image from Fallout 1 & 2 ??

    There is a tool - it´s executable has the name dat2.exe - I guess it is this one. ...use 'dat2.exe -x d /fo2 master.dat' (though I´m not 100% sure about the right params, just check it with 'dat2.exe --help') ...and the whole content of master.dat will be extracted into the dir 'fo2' -...
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    How do I extract image from Fallout 1 & 2 ??

    @Touquet You´ll find all tools which Lexx has mentioned on this page: http://www.teamx.ru/eng/files/utils/index.shtml
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    NMA now also in German

    Shaft is cool.. ;-)
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    Van Buren tech demo

    Mod it! ^^ Let´s start with replacing some textures :)
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    Fadein / Fadeout problem

    Funny thing.. I thought this problem only occurs on linux when you use wine ... If you can try it easily, then just install W98. I´m sometimes playing FO2 on W2k ( DX 9.0c ) without problems. Just a thought - but perhaps this happens because of your 64 bit cpu?
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    New Dawn demo in November

    The gfx looks very good, especially the characters are very nice. ...but please offer a non-flash version of your hp.. -.- @lexx I guess they´ll come when they compiled the first parts of the demo :-)
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    Zero-Projekt update

    Heh.. the character is just our height dummy to adjust the size of the objects. At least we will remove the white trouser if we don´t replace him. Your´re right, the tiles need still some work - I also wasted too many of them on large areas - we will fix that when more tilesets allow more...
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    Zero-Projekt update

    Hey thanks for the news Kharn :) @all Thanks for your feedback! We really appreciate that . :) @Mad Max RW Could you please name an example? Perhaps we can improve it ...
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    Project announcement: Zero-Projekt

    Sirren67 already pointed out some stuff which enables us to develop a game with FIFE. Before you can start making gfx, you´ll have to know what you need - so the setting, story and gameplay part are the most developed ones of Zero. Another reason is that we adjust our roadmap to FIFEs one...
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    Project announcement: Zero-Projekt

    @Sirren67 I´m working on this already - there is a solution with a sqlite binding. This system is independent from FIFE as it only needs lua.
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    Project announcement: Zero-Projekt

    @sirren67 Heh.. this is our heigh-dummy. It was "made" by our team with makehuman / blender. (you see, no great deal) It is not functional yet - we work on this when the first revision of FIFE have a more andvanced animation support. Currently you can only repeat a single animation, like...
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    Project announcement: Zero-Projekt

    Light and shadow There have been no signs of activities on our homepage since we moved to our new server on zero-projekt.net. We want to change this and prove that we´re still working on Zero Projekt. So here are the news with some new media and information about changes in the team...
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