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  1. M

    Fallout 2 Restoration Project 2.2 - OPEN BETA (ie NOT FINAL)

    Is there any difficulty mods which would be compatible with a latest RP? If there is one, what is the name and (or) link?
  2. M

    Fallout: Tactics Redux Mod released

    So, if perk description says that it is not broken, then it is not?
  3. M

    IM searching for a mod (weapon mod)

    Well, im looking for a new vwgas mod which allows you to carry two weapons at a time: one two handed (energy or guns) weapon ON a back but passive while carring one ACTIVE unnarmed weapon and (or) vise versa. But rules are the same, you cant use TWO weapons at a time. Yes, it would be an...
  4. M

    Does finesse do any effect if my luck level is 10?

    But sniper increases chritical chance only in vats, right?
  5. M

    J.E. Sawyer's mod updated to v3

    "Super Slam, Piercing Strike, Unstoppable Force, Slayer set to have OR conditionals for equivalent Unarmed or Melee Weapon skill levels." What does that mean? Could someone explain it in a way that child would understand :D?. P.S. Thanks in advance.
  6. M

    J.E. Sawyer's mod updated to v3

    Yay, the only flaw/problem/broken left is jury riged perk...for me tleast.
  7. M

    J.E. Sawyer's mod updated to v2

    So, now the xp rate is normal but requerements are multuplied by 3? Did I understood cerrectly (my english is bad enauth)?
  8. M

    J.E. Sawyer releases his own Fallout: New Vegas mod

    Well, it is still not hard. Just finished DM with melee/energy character. Started at 15 lvl, finished at 21 lvl...if you plan your gameplay it is almost the same game. Never used even normal stimpacks.
  9. M

    Rank the DLC's

    1. owb. 2. DM. 3. LR. 4. HH. Every dlc has something different that I enjoyed in a unique way. It depends on my mood. For now, LR is the best...but...
  10. M

    How manually adjust xp rate?

    And make this not to comflict with dlc or oter mods?
  11. M

    J.E. Sawyer releases his own Fallout: New Vegas mod

    I know that this question may not be in a aproporate forum section, but still i have to ask: I loaded this mod with FOMM (for new vegas) after all the dlc, and still get normal xp (tested in only on speech, lockpick checks). How can i fix that manually or other way?
  12. M

    Recommended special stats? Traits?

    Yeah, I do. I play on HC mode and very hard, but companions dont die too often, well, it is an easy game afterall... EDIT: SPOILERS SPOILERS SPOILERS So, after a little research I found that the best hybrid stats for ENERGY, MELEE and UNARMED character would be...
  13. M

    Recommended special stats? Traits?

    Unarmed and melee - main fighting skills, guns - second (for use of sniper weapons). If agility affects speed of the unarmed and range attacks i want it to be more than 8, charizma 1. Question, what about other stats? Is it good choice if they were: str 5 (7 with owb and inplant) perception...
  14. M

    Perception - affects weapon accuracy?

    Perception is for good perks too, like better criticals (PE 6).
  15. M

    NMA Fallout: New Vegas Lonesome Road Review

    [spoiler:3af06b46d2]Dang, this DLC (in my opinion) gives the best armor in the game if you going for critical damage and DT balance...and you look cool...[/spoiler:3af06b46d2]
  16. M

    Fallout 2 Restoration Project 2.1.2b (Unofficial Expansion)

    It seems, that my question will be repetitive, but I cant find the answer :/, so: how to change the effects given by fallout hint book? I mean, I want it to work like it was in original version. Thanks in advance.
  17. M

    Bigger fights?

    Oh, you got the point :). But still, 12 enclave soldiers encounter at level 30 would be totally different game for me (big success).
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