J.E. Sawyer's mod updated to v3

This is all nice and shiny, but why don't I have a slightest desire to replay NV with any of those dlc's (including this one)? Once I finished main quest, I had no desire to repeat all those often tedious run-fetch-kill quests - it wasn't the case with F1/2 though.

Meh, who knows - cudos to effort though.
 
DevilTakeMe said:
If anything, Obsidian is guilty of grossly underestimating how much time they actually need to get a product out when they prepare a quote for their corporate overlords.

I still prefer unpolished, ugly, dirty diamonds Obsidian makes to the often beautifully polished, colourful, shiny spheres that turn out to be, well, this.
 
Tagaziel said:
DevilTakeMe said:
If anything, Obsidian is guilty of grossly underestimating how much time they actually need to get a product out when they prepare a quote for their corporate overlords.

I still prefer unpolished, ugly, dirty diamonds Obsidian makes to the often beautifully polished, colourful, shiny spheres that turn out to be, well, this.

I'm right there with you.
 
There's always room for improvement. For Obsidian it's just to give themselves a little more breathing room when it comes to deadlines.
 
I want to try this, but I don't want to buy Courrier Stash, I already have the classic Pack from the CE.
 
DevilTakeMe said:
There's always room for improvement. For Obsidian it's just to give themselves a little more breathing room when it comes to deadlines.

Don't forget that they need real programmers who can actually write something.
 
"Super Slam, Piercing Strike, Unstoppable Force, Slayer set to have OR conditionals for equivalent Unarmed or Melee Weapon skill levels."

What does that mean? Could someone explain it in a way that child would understand :D?.

P.S. Thanks in advance.
 
This means, you either need X of Unarmed skill to be able to pick the perk OR X of Melee Weapon skill. Not both.
 
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