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  1. M

    [NV/WIP/REL]Weapon retexture project

    Well I guess I forgot to post this here, lol. http://www.newvegasnexus.com/downloads/file.php?id=38285 Over half of the guns done already. Here's a sample of the quality you should expect:
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    "smooth" normal maps

    Bethesda used baked normal maps for the most part - they first created a high-poly model to project on the model used in the game, thus creating better results than you normalizing the diffuse texture with more than lighting information
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    [WIP]Millenia's assorted works

    Plasma gun based on the FO2 one.
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    [MOD] Item descriptions

    Save the DDS without mipmaps. That causes them to be always of the same quality, regardless of settings.
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    [WIP]Millenia's assorted works

    Probably uses the default animations, I'll have to bugger him to gimme the model files first before I know though
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    [WIP]Millenia's assorted works

    Vashts1985, the guy who made the model, ported this thing for me :clap: (If you didn't get it yet the texturing is what I did :mrgreen: )
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    [WIP]Millenia's assorted works

    Good point, I might actually make a USAS-12 to replace it rather
  8. M

    Playing as Mutant

    It'd need some scripting and new first-person hand models for instance, I doubt we're getting one anytime soon
  9. M

    Modding ideas/suggestions

    Yeah, the G3 uses 7.62x51.
  10. M

    NMA Community to make a mod?

    If a good idea comes along, why not As long as it isn't just an isometric turn-based childkilling mod which people seem to want, lol Then again I'd personally love to see Fallout 1 or 2 recreated with the new engine, could be fun.
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    Pete Hines Q&A on Eurogamer

    Call me a horrible person but I laughed a bit at that :|
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    Child Killing

    Only at NMA can a thread about child killing be the most popular in that section >_>
  13. M

    If we do get a mod tool kit...

    It should work if my shotgun texture works fine ingame :/ I think it's a problem with the nif itself and not the way I put it in the game
  14. M

    If we do get a mod tool kit...

    Anybody know why I'm getting a massive red exclamation mark where my model replacement should be? :? Ie. how to fix, etc E:/ Nvm, I had false paths but now I'm getting crashes when I choose the gun, anybody know what might be causing that?
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    If we do get a mod tool kit...

    Yeah I'm 100% sure we can add new weapons with ease once we get some tools
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    I would like a tutorial on Modeling and Texturing

    Ichi3D's tutorial for modelling (3ds Max) http://forums.cgsociety.org/showthread.php?t=153664 My own tutorial for texturing from two years ago (Photoshop) - you need the xvid codec to display the video. http://files.filefront.com/Skinningavi/;9853192;/fileinfo.html Currently at least...
  17. M

    [WIP]Millenia's assorted works

    Thanks nad02s, worked like a charm! Here's an ingame shot with a little progress on the actual gun too (the normal maps on the drum are VERY temporary and shitty, I'll redo those later)
  18. M

    Fallout 3 Classic Music Mod [Download here]

    Thanks, I loved the background music in Fallout 2 so this'll come in handy
  19. M

    [WIP]Millenia's assorted works

    Sorry for the little bump / double post, but I believe progress warrants it:
  20. M

    Fallout 3 file formats (How to open BSA files inside)

    Cheers! The beta version works well for what I'm trying to do atm - getting the originals in max, hopefully we'll be replacing models soon as well :mrgreen:
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