Well I guess I forgot to post this here, lol.
http://www.newvegasnexus.com/downloads/file.php?id=38285
Over half of the guns done already. Here's a sample of the quality you should expect:
Bethesda used baked normal maps for the most part - they first created a high-poly model to project on the model used in the game, thus creating better results than you normalizing the diffuse texture with more than lighting information
If a good idea comes along, why not
As long as it isn't just an isometric turn-based childkilling mod which people seem to want, lol
Then again I'd personally love to see Fallout 1 or 2 recreated with the new engine, could be fun.
Anybody know why I'm getting a massive red exclamation mark where my model replacement should be? :?
Ie. how to fix, etc
E:/ Nvm, I had false paths but now I'm getting crashes when I choose the gun, anybody know what might be causing that?
Ichi3D's tutorial for modelling (3ds Max)
http://forums.cgsociety.org/showthread.php?t=153664
My own tutorial for texturing from two years ago (Photoshop) - you need the xvid codec to display the video.
http://files.filefront.com/Skinningavi/;9853192;/fileinfo.html
Currently at least...
Thanks nad02s, worked like a charm!
Here's an ingame shot with a little progress on the actual gun too (the normal maps on the drum are VERY temporary and shitty, I'll redo those later)
Cheers! The beta version works well for what I'm trying to do atm - getting the originals in max, hopefully we'll be replacing models soon as well :mrgreen: