I would like a tutorial on Modeling and Texturing

Prosper

Where'd That 6th Toe Come From?
So does anyone have the knowledge of how to make your own custom model, texture it, and import it into Fallout 3?
 
Ichi3D's tutorial for modelling (3ds Max)

http://forums.cgsociety.org/showthread.php?t=153664

My own tutorial for texturing from two years ago (Photoshop) - you need the xvid codec to display the video.

http://files.filefront.com/Skinningavi/;9853192;/fileinfo.html

Currently at least I don't know how to get new models in the game (we probably need a new version of NifSkope to do so)

And last but not least, here's two little snippets (not very in-depth) to show you the gist of doing metal or wood in Photoshop


definingmetal.jpg


defining_wood.jpg


Add me on MSN (hans_palm@hotmail.com) or Xfire (Arenovalis) if you want any more advice, I'll be happy to help.
 
Thanks to the both of you!

I think my first model will be a simple textured cylinder.
It will be a nice piece of junk to fire out of the rocket launcher. :)
 
Update on importing models: throttlekitty of the nifTools team has imported a model through hex-editing an esp file.
 
Back
Top