A fan interview of Fallout 3

Brother None

This ghoul has seen it all
Orderite
Bethesda finally decided to give the fans an interview about Fallout 3...oh wait, no, this is an Oblivion fan interview with incidental Fallout 3 question...<blockquote>PS: Fallout 3 is aimed at the more mature gamer. Do you find this liberating in terms of having fewer restrictions on tone and content?

Erik: It is somewhat liberating. I’m a foul mouthed guy, and the ability to let loose is somewhat satisfying. Or course, as much fun as it is to write vicious combat dialog, there’s a lot more to Fallout than colorful language. The ability to incorporate situations and themes that wouldn’t really fit into the Elder Scrolls setting is enjoyable. It’s not too often that you get to work with the darker side of things.

PS: Do you argue over lore?


Erik: We disagree all the time. It comes with the territory of being a designer: we’re opinionated people. In matters of Fallout or Elder Scrolls lore from the past, it’s usually simply enough to go into the game or the story bibles and look for ourselves what the answer is. As far as lore for current or future games, the lead designer has the final call whenever there’s a disagreement. But, it’s pretty rare that we can’t come to some sort of agreement.</blockquote>Fallout 3: A post nuclear blog provides the transcript of this PDF newsletter interview, conducted by Oblivion’s Real Estate.
 
Ahh, this is funny.

Hooray for thinking "adult language" involves being "mature." Not like everyone I've ever met cursed as much as three sailors, on average, when they were 14 or so and now have toned it down. Nope, "colorful language" is absolutely necessary for people to KNOW they're playing a game for "mature gamers."
 
The funny thing is : Fallout 1 and 2 do not even contain harsh language. Another thing Bethesda do not seem to get : you can be "mature" while still being polite.
 
Brother None said:
PS: Do you argue over lore?[/b]

Erik: We disagree all the time.

I bet it's hard to argue over lore when only ~3 devs have played previous FOs.
 
Black said:
I bet it's hard to argue over lore when only ~3 devs have played previous FOs.

Not at all. The argument just becomes "how cool is this?" instead of "does it fit?"

Hence: swearing, generic mutants, Fatman.

Erik said:
Or course, as much fun as it is to write vicious combat dialog, there’s a lot more to Fallout than colorful language.

No, Erik, you got it the wrong way around, there's no colorful language in Fallout? See, you got the order of words wrong.
 
Actually it did have it here and there, but usually only to accent something or to make the guy look like a total peon, for example that jet dealing twerp in the den, out on the street there, you poke at him enough he'll cuss at you something fierce.

Even though he sounds like a teenager doing it, I think that makes cursing more of a counterpoint against the whole maturity thing, especially if it's overused.

Reality cursing is only used (at least by myself that is) to accent if something has gone truly awry, like when I kick a solid object I mutter a few choice words, or when something completely fouls up when I'm playing games or working. I don't use it (often) when I am angry, actually to the contrary, I talk quite slowly and purposefully, usually ticks the living 'ell out of whomever I am angry at, and more than once I have had the satisfaction of seeing them storm off in a huff.

However rush hour in most cities everyone reverts to being 15 and just learned a dictionary of curse words that would make a sailor blush. But that doesn't make them mature, that makes them look like either total gits, or simply having the patience of a 2 year old who wants their rattle with a vengeance.

At any rate I digress, cursing does not make a game or show mature, in fact it makes it more immature than anything because they throw up a veil of words that you're not supposed to use and try to fool you into thinking it is a mature game.

Pitiful if you ask me...
 
Oh yes. Cursing =/= maturity, to be sure. There are SO many other ways to express displeasure. Why limit yourself to just those few? Dig deep into those thesauri people! Be inventive! :D
 
More and more it becomes clear, this is Fallout BOS 2 disguised as Fallout 3.
We will probably have quite some colourful characters like Armpit but probably not so much as that hooker, because Bethesda does want to sell it to fifteen year olds (Fifteen year olds don't know about hookers, yeah right).
 
The Dutch Ghost said:
More and more it becomes clear, this is Fallout BOS 2 disguised as Fallout 3.
We will probably have quite some colourful characters like Armpit but probably not so much as that hooker, because Bethesda does want to sell it to fifteen year olds (Fifteen year olds don't know about hookers, yeah right).

(has BOS-related Post Traumatic Stress Disorder)

NO! I DON'T WANT TO FIND MR. PUSSY!

WHY IS THE VAULT DWELLER HERE IN A BAR!?

WHY IS IT THAT THE RAIDER LEADER CAN TAKE SO MANY SHOTS WHEN SHE'S NOT WEARING ANY ARMOR!?

I'M FREAKING OUT MAN!
 
freedom to use cusswords and constantly hearing people curse around you is truly what the freedom of choice of Fallout was about, of course.

fuck yeah!
 
"I saw a fucking mudcrab today."
"Horrible creatures, screw 'em."

*sigh*

I still don't get how they manage to fail this much in terms of lore when they're supposedly trying to stay true to the originals. It seems... humanly impossible.
 
Moving Target said:
Ahh, this is funny.

Hooray for thinking "adult language" involves being "mature." Not like everyone I've ever met cursed as much as three sailors, on average, when they were 14 or so and now have toned it down. Nope, "colorful language" is absolutely necessary for people to KNOW they're playing a game for "mature gamers."

It was probably a limit to their technology...

On a side note: has anyone one from NMA compiled questions to ask Bethesda? Sure they might not answer them but it would make a good sticky :D
 
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