Gotta say the torrent slowed down surprisingly fast. Techland.<blockquote>Once you get underway, there'll be twice as many weapons as in Fallout 3, including a new 9-iron golf club. This melee weapon can whack somebody's head off and send it sailing clear across the screen. Another big change will be the weapon mods, which will let you change barrel sizes for more damage, add sights for better accuracy and use specialized ammo for unique strategies. Among the new weapons we got to see, the plasma caster and grenade machinegun will probably become favorites.
New Vegas aims to generate a post-apocalyptic Western vibe, which means you'll be journeying to lots of different locations. Reputation is another new element that will change the way folks interact with you. Depending on how you craft a Reputation, by killing members of one faction and/or helping another group, certain allies and quests won't be available to you.</blockquote>Xbox360Achievements.<blockquote>Avellone proceeds to show us a pistol he's augmented with a scope, barrel and larger magazine, and it looks far meaner than its vanilla counterpart. This is preparation for the first main mission, which is to protect a weird guy called Ringo who lurks in the saloon toilets. A fellow called Joe Cobb is causing trouble in the town with a gang of so-called 'powder gangers', so the bar's owner, Trudy, calls upon you to round up a gang to go tackle Cobb and his cronies. After a quick talk with Ringo, Sunny, Chet from the general store and Easy Pete (who also gives us a few sticks of dynamite thanks to a dialogue option unlocked due to our 25 point explosive skill), we're good and ready to tackle the gang. Along the way, our hero gets hold of the game's new 9-iron and enters the trusty VATs mode showing that a press of Y now initiates a specialised weapon specific move, designed to add “spice” to melee combat. This one is called 'Fore!' and is – as you'd expect – a swift, (dis)graceful golf swing to the plums of your targeted victim. Tiger Woods, eat your heart out.
Incidentally, Cobb's head went flying off in classic VATs style outside of VATs, demonstrating the dynamic kill cam which can now be triggered at any moment. Upon completing this mission for the people of Goodsprings and taking out Joe Cobb, we earn the acceptance and trust of the townsfolk. This is part of the new reputation system that has overarching consequences across all of New Vegas, so incurring the wrath of one faction will delight another and vice-versa. So when we betray the loyalty of the New California Republic by activating the Helios One plant's generator to reroute power to the Archimedes II orbital laser, only to rain florescent laser death upon the NCR troops below, they'll remember it and will potentially never trust you ever again. But then again, it is easy to slip past the facility's idiotic custodian, Fantastic (who has a “theoretical degree in physics”), and once you get to the generator, you're presented with a variety of options that have a range of consequences. Remember, just because there's a big space laser at your fingertips, you don't have to use it to kill everyone in the vicinity.</blockquote>Total Playstation (thanks Duck and Cover).<blockquote>
Obsidian's task is daunting, sure. The relative distance both geographically and temporally between the last proper Black Isle Fallout, the tactical RPG Brotherhood of Steel and Fallout 3 meant Bethesda was able to essentially create their own continuation, sticking more to the tone and timeline of the original game while transplanting everything to the Washington DC area. In heading cross-country -- though not quite all the way -- Fallout: New Vegas has, in many ways, a much bigger hill to climb. This is hallowed ground for the Fallout faithful, a locale pregnant with nostalgic memories and more than a few bruised psyches after the series' shift to a more action-driven, Oblivion-esque style.
From the hour or so demo we got the first day we arrived in the very real Vegas for Bethesda's BFG 2010 event, it was rather evident that New Vegas was doing a valiant job of melding the two semi-disparate worlds. This was land rife with characters like The Master and the original Vault Dweller, and in a slightly timeline-bending change, New Vegas will carry on some bits and pieces of Fallout 2 despite being set only three years after the events of Fallout 3. </blockquote>
New Vegas aims to generate a post-apocalyptic Western vibe, which means you'll be journeying to lots of different locations. Reputation is another new element that will change the way folks interact with you. Depending on how you craft a Reputation, by killing members of one faction and/or helping another group, certain allies and quests won't be available to you.</blockquote>Xbox360Achievements.<blockquote>Avellone proceeds to show us a pistol he's augmented with a scope, barrel and larger magazine, and it looks far meaner than its vanilla counterpart. This is preparation for the first main mission, which is to protect a weird guy called Ringo who lurks in the saloon toilets. A fellow called Joe Cobb is causing trouble in the town with a gang of so-called 'powder gangers', so the bar's owner, Trudy, calls upon you to round up a gang to go tackle Cobb and his cronies. After a quick talk with Ringo, Sunny, Chet from the general store and Easy Pete (who also gives us a few sticks of dynamite thanks to a dialogue option unlocked due to our 25 point explosive skill), we're good and ready to tackle the gang. Along the way, our hero gets hold of the game's new 9-iron and enters the trusty VATs mode showing that a press of Y now initiates a specialised weapon specific move, designed to add “spice” to melee combat. This one is called 'Fore!' and is – as you'd expect – a swift, (dis)graceful golf swing to the plums of your targeted victim. Tiger Woods, eat your heart out.
Incidentally, Cobb's head went flying off in classic VATs style outside of VATs, demonstrating the dynamic kill cam which can now be triggered at any moment. Upon completing this mission for the people of Goodsprings and taking out Joe Cobb, we earn the acceptance and trust of the townsfolk. This is part of the new reputation system that has overarching consequences across all of New Vegas, so incurring the wrath of one faction will delight another and vice-versa. So when we betray the loyalty of the New California Republic by activating the Helios One plant's generator to reroute power to the Archimedes II orbital laser, only to rain florescent laser death upon the NCR troops below, they'll remember it and will potentially never trust you ever again. But then again, it is easy to slip past the facility's idiotic custodian, Fantastic (who has a “theoretical degree in physics”), and once you get to the generator, you're presented with a variety of options that have a range of consequences. Remember, just because there's a big space laser at your fingertips, you don't have to use it to kill everyone in the vicinity.</blockquote>Total Playstation (thanks Duck and Cover).<blockquote>
Obsidian's task is daunting, sure. The relative distance both geographically and temporally between the last proper Black Isle Fallout, the tactical RPG Brotherhood of Steel and Fallout 3 meant Bethesda was able to essentially create their own continuation, sticking more to the tone and timeline of the original game while transplanting everything to the Washington DC area. In heading cross-country -- though not quite all the way -- Fallout: New Vegas has, in many ways, a much bigger hill to climb. This is hallowed ground for the Fallout faithful, a locale pregnant with nostalgic memories and more than a few bruised psyches after the series' shift to a more action-driven, Oblivion-esque style.
From the hour or so demo we got the first day we arrived in the very real Vegas for Bethesda's BFG 2010 event, it was rather evident that New Vegas was doing a valiant job of melding the two semi-disparate worlds. This was land rife with characters like The Master and the original Vault Dweller, and in a slightly timeline-bending change, New Vegas will carry on some bits and pieces of Fallout 2 despite being set only three years after the events of Fallout 3. </blockquote>