Apparently we - or from what I can see more the BGSF folks - are the subject of academic scrutiny, trying to solve the question of how producer-fan interaction acts in the age of increased interactivity.<blockquote>Fans of the digital-game series Fallout were active in voicing concern for the upcoming title Fallout 3 (set to release this fall), and did so on the forums of the game’s production studio, Bethesda Softworks. The heart of the tension was that Bethesda wasn’t the developer of Fallout 1 & 2, and was making drastic gameplay and narrative changes to Fallout 3. Analyzing forum interactions made for great study, since I had never seen research document regular producer/fan interaction so deeply, never mind the bombastic beauty of the forum’s confrontations. I’ve never seen such eloquent flames.
A few things impressed me. One of the first things I noticed was that even in a marketplace where geek is in, the producers still seemed to hold all the cards. It was Bethesda’s game. It was Bethesda’s site. It was their vision of Fallout that, whether valid or invalid, would hit the shelves. Fans, recognizing a lack of official ownership or control, acted as lobbyists and watchdogs, attempting to indirectly influence the integrity of Fallout 3 through pleas and petitions spread across thousands of forum posts. Bethesda employees, fittingly, treated fans like outsiders in their responses. Whether cordial or hostile (and different producers interacted in different ways at different times), the undertone was clear: we are the organization, you are the public. We’ll let you suggest, but we will decide. The text is ours.
Even more impressive, fans seemed to happily accept their role in the process. Despite many scholarly concerns over the exploitative side of fan labor, when fans on the official Fallout 3 forum lobbied, suggested, and expanded they did so recognizing that this was their most effective way to influence the integrity of Fallout 3. Exploitation was trivial in the face of such purpose. One poster summed up the general fan perspective on their role in the game development process:
Fallout 3 MUST be like Fallout…the best answer for every question on this forum besides “I have the holy sacred duty to watch over my beloved game”</blockquote>Not a bad perspective. Somehow this topic reminds me of this bit from the Q&A GFW conducted with me that they left out.<blockquote>JM: How do you think bethesda should/shouldn't be interacting with the existing fan base?
BN: "At all" would be a great start.</blockquote>And that's the way the cookie crumbles.
Link: Guest Post: Industry groks geeks? Producers, fans, and an era of sudden interactivity.
Spotted on Fallout 3: APNB.
A few things impressed me. One of the first things I noticed was that even in a marketplace where geek is in, the producers still seemed to hold all the cards. It was Bethesda’s game. It was Bethesda’s site. It was their vision of Fallout that, whether valid or invalid, would hit the shelves. Fans, recognizing a lack of official ownership or control, acted as lobbyists and watchdogs, attempting to indirectly influence the integrity of Fallout 3 through pleas and petitions spread across thousands of forum posts. Bethesda employees, fittingly, treated fans like outsiders in their responses. Whether cordial or hostile (and different producers interacted in different ways at different times), the undertone was clear: we are the organization, you are the public. We’ll let you suggest, but we will decide. The text is ours.
Even more impressive, fans seemed to happily accept their role in the process. Despite many scholarly concerns over the exploitative side of fan labor, when fans on the official Fallout 3 forum lobbied, suggested, and expanded they did so recognizing that this was their most effective way to influence the integrity of Fallout 3. Exploitation was trivial in the face of such purpose. One poster summed up the general fan perspective on their role in the game development process:
Fallout 3 MUST be like Fallout…the best answer for every question on this forum besides “I have the holy sacred duty to watch over my beloved game”</blockquote>Not a bad perspective. Somehow this topic reminds me of this bit from the Q&A GFW conducted with me that they left out.<blockquote>JM: How do you think bethesda should/shouldn't be interacting with the existing fan base?
BN: "At all" would be a great start.</blockquote>And that's the way the cookie crumbles.
Link: Guest Post: Industry groks geeks? Producers, fans, and an era of sudden interactivity.
Spotted on Fallout 3: APNB.