Age of Decadence is the most wonderful thing ever made.

Eumesmopo

Learned to love the bomb
That game is everything we have always asked for: Very deep roleplaying, insanely complex and far reaching reactivity, general air of moral grayness, a multitude of valid approaches to resolve any single problem, mature and well fleshed writing, very unique approach to the post apocalyptic and fantasy genres by giving it some different twists that avoid clichés and give it an alien flavor, a plethora of believable factions vying for control of the world that you can align yourself, brutal combat that is so uber difficult that diplomacy almost aways preferable, a general air of treacherousness with most characters trying to fool and scam you and betraying each other and their factions in attempts to grab power and money, a world filled with ancient technology from an dead civilization that is both very dangerous (because no one understands how to properly use those artifacts) and powerful.

Do play this game. Do play it today. Play it now.
 
I have a lot of respect and admiration for a guy like Vince to come off the sidelines as a spectator/fan and pull something like this off. Takes balls, he's got a super grasp of RPG concepts, and by all I've read he's doing it the right way for the right reasons. I look forward to playing it.
 
Yes, this game is awesome and the number of choices remind me of the old fallouts.
You can also finish it without fighting anyone. The combat is brutal brutal.

In the beginning for example when a merchant arrives in town, depending on your character creation choices you can be the merchant's assassin, bodyguard or the one who ordered his execution, each choice having it's own faction, quest giver etc. Maybe even more but I only made 3 playthroughs.
 
In the beginning for example when a merchant arrives in town, depending on your character creation choices you can be the merchant's assassin, bodyguard or the one who ordered his execution, each choice having it's own faction, quest giver etc. Maybe even more but I only made 3 playthroughs.

It's actually 8 different choices, each one of the different backgrounds leads you to that merchant in completely different ways. hehe... In fact almost the entire main questlines proceed differently depending on whether you are playing as a thief, assassin, guard, merchant or praetor with a single storyline of conflict interconnecting all the perspectives. It's that awesome. :D
 
I finally installed it today, and I decided to play as a bellicose character. They weren’t exaggerating about the combat being brutal! I was in a battle against caravan defenders and a merchant, and I survived by the skin of my teeth, having less than ten health points and one ally (out of two) dead. I had to do this a dozen times before I succeeded, but even so, I enjoyed it.


Iron Tower, presumably, desired to create a non‐linear adventure game (basically) with the combat being supplementary, but even so, I really desired to fight a lot.


(One quibble: when my protagonist expires, I don’t receive sufficient time to read her obituary.)
 
Iron Tower, presumably, desired to create a non‐linear adventure game (basically) with the combat being supplementary, but even so, I really desired to fight a lot.
More like we wanted to make an RPG with several non-combat paths. Naturally, combat plays a large role in combat playthrough but can be completely avoided in non-combat ones.
 
That game is everything we have always asked for: Very deep roleplaying, insanely complex and far reaching reactivity, general air of moral grayness, a multitude of valid approaches to resolve any single problem, mature and well fleshed writing, very unique approach to the post apocalyptic and fantasy genres by giving it some different twists that avoid clichés and give it an alien flavor, a plethora of believable factions vying for control of the world that you can align yourself, brutal combat that is so uber difficult that diplomacy almost aways preferable, a general air of treacherousness with most characters trying to fool and scam you and betraying each other and their factions in attempts to grab power and money, a world filled with ancient technology from an dead civilization that is both very dangerous (because no one understands how to properly use those artifacts) and powerful.

Do play this game. Do play it today. Play it now.
Thanks!
 
Do play this game. Do play it today. Play it now.
I'm on my fourth-fifth attempt since the official release. The more I try, the more I appreciate creative effort put in this game! The sheer amount of scripted combinations for various events is mindblowing, I think there's much more combinations scripted for any quest than in AAA title as Fallout NV or any other modern "RPG". Finally a game where all the skills matters, it's really hard to decide where to put your so-hard-to-get skillpoints!

After getting my noob arse kicked with various non-combat characters, I went with drifter, exploring Maadoran right now. He's been siding with the Boatmen assassin's guild, wearing nifty steel equipment stolen from dead Imperial Guard officer, and feeling really good: http://oi68.tinypic.com/2rfa4gl.jpg

The only downfall for me is 3D graphics, that shit heats up my ten years old vidya card alright.
 
Gonna get my hands on this asap. Sounds interesting. Is the combat turn-based by the way? I'm hoping it is, but it probably isn't.

Edit: yeah it is, I should read better.
 
Try demo at first @dopezilla and check out the combat system for yourself. I think that folks who are familiar enough with old PnP games would appreciate AoD the most, because its concept reminds me of PnP games heavily. AoD doesn't have much of "traditional" gameplay, comparable with Fallout, Diablo, or Baldur's Gate. There's a lot of scripted events with text-heavy screens your character's been confronted with instead, often being moved from one screen to another instantly, with varying outcomes depending solely on your character's skill set and choices made. Just like in old good PnP sessions, it's a manna from heaven for me! :-)
 
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