All About Arcanum

The Vault Dweller

always looking for water.
Well I'm currently re-playing Arcanum after two years when I had bought and played it once. I admit I had mixed feelings, much more good than bad, when I first played it, but these recent play-throughs have made me really realise the quality in Arcanum. This is mainly due in part to the patch I installed (official) and also the fact that I didnt bumble about with my character accidentally doing evil quests as a good character and also spending character points on things I would later regret.

The first time I played through I had a severe problem with combat. I was playing turn-based as real-time was too fast to make the right decisions however I noticed the rules seemed to be set up impoperly. A character with all their points put to dexterity would get double the attacks of another character...so much in fact that they could easily kill another character in one turn even if that character had all their points in constitution for extra HP. It made it too easy if I went first and too hard if my opponent went first...I'm not sure if the patch changed anything, but it seemed fairer the last time around.

The first time I made a mistake of spending character points on raising my fatigue and health...a waste since you gain that with levels. I later learned at max level (which I reached 4/5's the way through) you couldnt learn anymore skills/abilities which made those spent character points a total waste. This time I learned more skills and abilites and it drastically made my character better.

My first character was a human male technologist/melee fighter. I had him learn melee, throwing, and dodge for skills and smithy, herbology, and explosives. I used explosives to make throwing weapons and smithy to make melee equipment...it worked kinda well though I later found I could easily find/buy slightly less quality equipment and not have bothered with technology abilites and the necessary high intelligence and have made a stronger character...

Which brings me to now. My first of my "real" characters (as I call them after I play through the first time) was an evil female Elf mage who also mastered Haggle and Persuasion. I learned all of Black Necromancy (fits evil roleplay), Water, Force, and Conveyance (for unlocking cantrip and teleport). It was during that time that I learned of the true differences in race in Arcanum...and became thoroughly impressed at its execution. Before when I played a human I noticed little, but this time was different. People who hated me (orcs and dwarves) referred to me as "sharp ear". I most notably remember a special statement that appeared in one conversation.

When you first arrive in Tarant there's a woman standing near the bridge who will ask if your an adventurer and say she has a request. When you meet her later at her house Mrs. Pettibone complains that another family has an authentic Elven funeral dagger and that she's jealous she has no such relics to show off at parties. She says she knows the location of an ancient Elven burial ground and that she just needs someone to go retrieve some artifact for her. My first character refused on the grounds that its desecrating graverobbing and being of high alignment he would think it wrong. I chose the dialogue choice "I refuse to partake in graverobbing." I figured my evil character wouldnt care BUT being an Elf she would be highly offended. I went to make the same dialogue choice my first character made when I noticed a completely different and new one. It said "I cant believe you would have me disgrace my heritage for some pathetic human party talk. Its an example on your whole race you'd think of a burial site as something to gain a showy trinket from.". I dont think those were the exact words, but you get the idea and I was super-impressed I found such an option to say. It made my character and the world seem so much more real.

I am now playing a Dwarf male technologist who will master Gunsmithy, Electricity, Firearms skill, and Lockpick skill. After that I really want to play an Orc character since it seems most characters hate them and almost none are sympathetic to their plight.

Also though I completely ignored it when I first played due to a dial-up connection I recently tried multiplayer. It did nothing. A search on the terra-Arcanum forums showed that the servers were cut-off by Sierra after a year since no one liked multiplayer Arcanum. Supposedly the leader of the terra-Arcanum website is trying to get a server going, but I dont know if he succeded.

http://www.terra-arcanum.com/phpBB/viewtopic.php?t=13402

Anyone else want to offer there thoughts?

Sincerely,
The Vault Dweller
 
I admit, I have never played this game... And now I know that I need to buy it somewhere and give it a go. After reading your spiel, it really made me intrigued with the game, and how it compares to modern day RPGs.
 
The Vault Dweller said:
...and also the fact that I didn't bumble about with my character accidentally doing evil quests as a good character and also spending character points on things I would later regret.
So you admit that the game at first glance is bad, but it might get better when you learn how to play it. :!:

Just one question TVD, why in the grace of the undevil didn't you take the temporal magic college, witch with a minimal upkeep gives you considerably more action points and slows the enemy. And it even fits to the evil necromancer(lich) role. And it's/or should be, the basis of every mage/mage-fighter build I can think of, not unlike the technologist/melee fighter that uses his haste potions to get an edge.
 
After playing Arcanum several times through, I also noticed those racial-related comments. For example, when talking to Magnus as a dwarf, the conversation is much different, because he already expects you to know something about dwarven culture.
There's another dialogue that quite surprised me. I was playing a male elf with high beauty and charisma, master at persuasion and haggle and with mastery at Force. So, basically, a charmer. When I went to the Wheel Clan and started talking to Loghaire, he was suspicious at first as usual, but when he saw my character was an elf, he got so pissed off that all that persuasion really came in handy.

I've played with loads of characters, from a dwarven technologist to a halfling thief, and every time a new situation arises with doesn't occur when playing another character. Then there's the good-evil option, which adds a whole new dimension to the gameplay.
When it all adds up, I think that Arcanum is the best "role-playing" game there is. Sure, it can be dull at certain points, the graphics are somewhat blurry, it's buggy, it has a crappy combat system, and so on.
However, all those flaws drown in the diversity of possible player characters and the huge amount of options the character can choose from and choices to make throughout the game.
Besides, the ability to recruit a dog to your party is just another bonus that makes Arcanum really worth playing.


The Vault Dweller said:
I am now playing a Dwarf male technologist who will master Gunsmithy, Electricity, Firearms skill, and Lockpick skill.
Heh, you just perfectly described my very first character.
 
I've always been curious about Arcanum, but have never had the time to play it. It sounds like I could learn a lot from it.
 
I forgot to mention this before (I knew after I would post this thread that I would remember other things to say), but I say this especially for those of you who havent played it.

I think Arcanum is most likely my second most favorite RPG of all time and I play RPG's about 2/3's of the time. I will also admit I prefer it about by 5-10% more than Fallout 2.

Oh Jarno yeah I do realise that just the haste spell is INCREDIBLY powerful, but for whatever reason I didnt bother. I remember seeing someone once you use haste and they doubled there actions in one turn.

Which brings me to my next point about the difference between Magic and Technology. I believe (I think this is obvious) that Magic seems WAY overpowered.

I mean on the one hand magic uses fatigue which can put you in dangerous situations where you're low and a melee attacker damages your fatigue sending you unconscious. However fatigue is easily restored by resting or using cheap, plentiful items.

Technology may not deplete your stats however its pretty useless unless you get ahold of the proper ingredients. You ever absolutely needed an new invention and had to go back to town, because you forgot one of its pieces? Magic users dont have to do that. Although one thing is the things you make with your abilites can be sold for profit...mages cant do that.

In fact I would have liked to see somesort of crafting done with mage characters. The explanation for tech items is obvious...people make them. Yet how do all these enchanted items exist? I was surprised there's not skill for "enchanting" stuff and putting magic into them to empower equipment. It would not only make sense, but allow a mage to make money by selling creations much like a technologist. I admit that would probably unbalance the game yet it would make more sense realistically. Also they could probably detriment magic in a way to make it more fair. Maybe to use magic you should also have an appropriate "alchemy ingredient" like "using any Black Necromancy requires a piece of bone or ashes" and "using any spell of the Nature college would require some leaves or a feather".

I'm actually not saying the game would be better that way just throwing out some fun thoughts. Though I admit it would make the game more balanced.

On a final note I'd like to point out how surprisingly well the writers enmeshed magic/science so well without seeming contrived at all...in fact I think it came across as much more believable than most science fiction/fantasy settings. I initially thought the "magic/science" idea to be some random choice that would be executed in a obviously forced manner. Like "all Elfs use magic and dance in the forest and all dwarves use technology and tinker in their caves". The people who made Arcanum made so many little going's-on in the world to make it work though. The books and newspapers doing reports on conflicts between magic and science for example. How the railroad industry was trying to get the Tarant merchants board to move the Magic District away from the train station or how a professor claimed the inherent clash of energy between magic and technology could be used to make a gun propel a bullet in an experimental "magi-gun" that the news claimed was preposterous. I never once felt that the difference was between the two was made up...it seemed totally explainable and understandable.

I hope that one guy who had that question about multi-player Arcanum last week reads this thread. I wanted to answer his question then, but decided to wait 'til I wrote all this.

Sincerely,
The Vault Dweller
 
I'm also replaying this at the moment, though stupidly enough I chose to play a melee character which is pretty dull (should've remembered that). But I don't really feel like restarting the game.
I also have high Beauty/persuasion. Always fun to play diplomatic characters when you get the feeling that it can actually pay off in the game.

I don't like the combat much, though I remember it was more fun being a gunslinger.

I just went through the Black Mountain Clan, which is one of the boring dungeons I've ever played through I think (especially if you have no skills for the traps). I also wish the cities felt a bit more different from one another. Tarant is really nice, but a lot of the other cities feel kinda lacking. That's not really a big complaint though.
I also think Virgil is damn annoying, which is a shame since he has a the most 'story' of the party members. If I hear 'I've been seriously hurt...' one more time...

Other than that, I really enjoy this game as well. I love that you have to do a bit of detective work in the story/some of the quests. Nothing overly hard, but a lot of fun. And the story is rather well-told.

It's so nice when you're replaying a good game you haven't played in a long time, especially when you can't remember all the details and stuff. This game really makes me realize how much I miss a developer like Troika, even though their games were really buggy.
Then again, while I liked Vampire quite a bit, their direction seemed to be going towards action-y games as well.
Still, would've been interesting to see what they would've done after that if they had still existed.
 
Arcanum is a best described as one of the best attempts a total-RPG in the history of gaming. It incorporates many gaming and setting elements into one big mishmash.

a professor claimed the inherent clash of energy between magic and technology could be used to make a gun propel a bullet in an experimental "magi-gun" that the news claimed was preposterous

If I remember correctly, a later paper will state that professor blew up in the experiment. The antagonistic nature of the two items made it explode.

That said, Arcanum fails on a number of points. Here's a few:

1. Bad balance. Magic is overpowered. There is no challenge in starting as a mage with stun/summon and ending with disintegrate, you'll be able to kill anything.

2. Too big and repetitive. There's nothing wrong with a fairly large world, though I often prefer short RPGs like Fallout, but if you build a fairly large world, don't fall into the Baldur's Gate-trap of endless woods to explore with Fed-Ex quests and annoying enemies to fight. Arcanum doesn't prevent falling for that trap completely. Mostly, it avoids it, but not completely.

3. Combat is teh horrible. Even patched. Seriously. It just sucks. Can't be helped.

4. One-dimensional party NPCs. Virgil and Magnus are both the most storied and the most annoying, one being a poofter and the other sounding like a hobbit. The most interesting NPC is Torian Kel, and he's fairly ignored.

Other than that, it pretty much succeeds at its goal of being a Total-RPG. One of the greatest cRPGs ever.

Characters I played with: dwarven fighter/technologist, gnome illusionist/summoner (who never fought himself), half-orc bandit/gunslinger/technologist, ogre brawler (lowest intelligence, just to see the good old Fallout-esque "dumb dialogue" (which is fairly limited in Arcanum, much like the negative initial reactions, the system is not well designed). My favourite is a thrown weapon specialist, who is a Master of the Force school as well as being full on Mental and Conveyance, and only wore a nice suit and tophat, refusing to dress "shoddily".
 
Kharn said:
4. One-dimensional party NPCs. Virgil and Magnus are both the most storied and the most annoying, one being a poofter and the other sounding like a hobbit. The most interesting NPC is Torian Kel, and he's fairly ignored.

As much as Virgil was annoying and Magnus sterotyped (seems like all the Dwarves are decended from Gaelic ancestors, Scottish and Irish) I really loved how they could not only be asked there opinions on matters and places, but that they often spoke up at various intervals. It really made them more like characters and not hirelings. It makes me wonder how much better Fallout 1 would have been had the joining NPC's been able to speak the same way. I'm certain that the writing for them would have been just as top-level as all the other dialogue.

Kharn said:
Characters I played with: dwarven fighter/technologist, gnome illusionist/summoner (who never fought himself), half-orc bandit/gunslinger/technologist, ogre brawler (lowest intelligence, just to see the good old Fallout-esque "dumb dialogue" (which is fairly limited in Arcanum, much like the negative initial reactions, the system is not well designed). My favourite is a thrown weapon specialist, who is a Master of the Force school as well as being full on Mental and Conveyance, and only wore a nice suit and tophat, refusing to dress "shoddily".

AWESOME ROLEPLAY! I plan to actually try a super-dumb Ogre eventually, but that throwing specialist idea is incredible!
 
The Vault Dweller said:
...but that throwing specialist idea is incredible!
As a throwing specialist, you can pick up the Aerial Decapitator, the most powerful throwing weapon in the game (D:20-40 Rng:20 Spd:12 Hps:1000). The main problem being that it is an easter egg and is rather unbalanced, you also need to know the precise location in which it appears.
 
I remember looking over a walkthrough for Arcanum just before I started to play it again so I could find any minor locations I would otherwise miss. I remember when I went to get it (though I didnt use it being mage with no combat skills) that when equipped it plays a specific sound byte and also when you engage the "Old Blind Master" there's the sound of a persons voice. I have no idea where its from, but the phrase "Old Blind Master" who lives alone in the mountains makes me think of some forgotten martial arts movie with bad subbed dialogue.

Also thanks for the link Per. I always new there had to be an old thread considering Arcanum's popularity and relatedness to Fallout...however I just had to make a new thread since I had so much to say. I would ask this thread be combined with the old one, but that one is also about Planescape and deviates alot from Arcanum discussion.

Sincerely,
The Vault Dweller
 
The Vault Dweller said:
I have no idea where its from, but the phrase "Old Blind Master" who lives alone in the mountains makes me think of some forgotten martial arts movie with bad subbed dialogue.
Ahem.
 
Tannhauser said:
As a throwing specialist, you can pick up the Aerial Decapitator, the most powerful throwing weapon in the game (D:20-40 Rng:20 Spd:12 Hps:1000)

I believe it's base (unpatched?) range is 8, though terra-arcanum disagrees. I'm fairly sure that better speed + better range make Azram's Star the more powerful one.

Though that gnome character used the Aerial Dacapitator. More style.
 
Hmm... I took my numbers from Terra-Arcanum, and now that I think about it, the range does seem off. It has been a while since I used the Aerial Decapitator though, so I'm fuzzy on the specifics.

The problem with Azram's Star is that you have to give it up to complete the throwing master training. You either have to forgo the training or steal/kill the master to continue to use it. The latter is largely dependent on how you play your character.
 
Tannhauser said:
The problem with Azram's Star is that you have to give it up to complete the throwing master training. You either have to forgo the training or steal/kill the master to continue to use it. The latter is largely dependent on how you play your character.

True, but it's still technically the best thrown weapon there is, no matter how annoying it is to get a hold of.
 
be sure to play 'stupid' characters as well. (and check your journal)

as for throwing, i never got into it.

in my opinion, the by far most imbalanced character is a rare half ogre birth magician (harm, disintegrate, teleport) with the chick's twohander (stolen with fate point). a close second is a technologist with dex rings and the crafted fireaxe.

as far as favorite chars? god, i have none. each playthrough can be something else...

DirtyDreamDesigner said:
Arcanum is awesome, I recommend it to everyone who hasn't tried it yet.
indeed, but i'd go as far as recommending it to everyone who has tried it as well ;)
 
I did say 'most powerful' rather than 'best.' While Azram's Star has the better all around characteristics, the Aerial Decapitator does more damage per hit. Of course, "power" in this context likely means something different for you.
 
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