Alternate Vehicles... Help please.

Carib FMJ

Nuka-Cola Chaser
Okay, I need some help. How do you change your Corvega with any of the mods? Do I need the MOD runner or can I simply just cut and paste it into data?

Any hints, helps and tips would be fine.
 
I'm not editing the car for my mod, but... There should be a script attached to it (it behaves like a party member). It should also create the invisible hex blockers (the stuff dictating where you can or cannot pass, every object huger than a hex has them). If the vehicle has a different size than the regular car a script should be present.
If the mod only contains .FRMs then simply copy/paste into data folder. If it also contains scripts then check if there are script.lst and script.msg: if they are not present you can simply copy/paste into data.
If the mod also contains new weapons/maps and the like then odds are you'll need the MOD runner. Bye.
 
Like Sirren67 just mentioned most of car mods have just the frm files changed(graphic).
To install put all frm files in fallout2/data/art/scenery folder.
 
In BSM i put only new FRMs for car. If it missing, am not sure why that happend. Mostly i encounter that problem in San Francisco (even if i dont change it appearance) Anyone known reason?
 
It'll fix car script and some map scripts containing car references... Before the Interplays patch the car was very buggy (missing trunk e.g.)

Concerning new cars - many mods have changed cars (Black Steel, Survivor, Ferrari Enzo and Paint Job).
 
Something i found already:

Car generic scripts:
ZICRTRNK
ZSDRVCAR

Headers:
Updatmap.h
(here is Tile Num For Car)
 
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