Alternative E.P.A./Abbey Maps + other ideas and other maps

Ravager

Look, Ma! Two Heads!
Welcome Fallout fans!

After a very difficult start I’m getting better and better at editing maps and other things in Fallout 2 (currently only the scripting seems to be one hell of a problem). If you remember my last thread then you probably know what have I been trying to do in the past months regarding some (or perhaps even all – if I’ll find the time) of the maps in Killap’s Restoration Project. If you don’t know however then I’ll explain everything below.

Explanation:

My alternative maps are meant to make the areas both more realistic and original while still including the things that where cut before the game was released. Currently we see a lot of strange stuff in most of the new maps. A lot of things are craptastic and make no sense like - pipes placed on a dead robots or gigantic Wanamingo’s or genetically modified humans with animal DNA who survived in a cage and managed to live for a very long time (as you know most animals live much shorter lives then humans and with such differences in their DNA like: bird, cat, lizard, dog – procreation would probably be impossible, not to mention that most of the scientists would probably sterilize those abominations right away).

At the moment I’m nearly done with the E.P.A. map, but I’m stuck on the last sub levels. Especially Green and Blue. So before I go further with my work I wanted to ask you this dear readers – what would you like to see on level Green? Here are some ideas:

1) Standard cages like the ones before, with some weird deformed tribals (never made any sense to me…).

2) Cages or the entire sub level filled with hungry ghouls similar to Harold. You see Harold was exposed to the F.E.V. even though he wasn’t dipped in the VATS. Such ghouls do live long, and the E.P.A. could have acquired the virus somehow (I’m not talking about a large amounts here, more like 1 container). After all you do find a lot of info about the Forced Evolution Virus at the E.P.A. so it wouldn’t be strange if the virus was stored there would it? There are also 3 sub options I had in mind for this:

a. The ghouls (humans) would be caged up and practically harmless unless someone tampered with the force field.
b. During your visit at the petting zoo one of the ghouls would attack the force field emitter and get friend on the spot, yet at the same time the field would start malfunctioning and suddenly stop working completely thus allowing the other ghouls to attack the player and try to eat him alive (this will be hard or impossible since it would need scripting and I really can’t do that stuff, so if someone could do this for me I’d really appreciate it).
c. This sub level would be filled with ghouls who got out of the cage long, long ago. A few of them got irradiated after roaming around a certain laboratory where they where experimented on, others on the other hand are intelligent idiots with guns who know how to pull the trigger, but can’t really communicate. Driven by hunger and instinct they killed all or almost all of the animals and even began cannibalizing each other some time before your arrival. After passing threw the locked doors that lead to the petting zoo don’t expect any peaceful solutions. Just load your gun and start shooting.
------------------------------------------

Those ghouls could be easily replaced with those deformed tribal like humans, although I can’t really imagine how they survived for so long. That’s why I need some opinions or fresh ideas which would make level Green as perfect and interesting as possible.

As for the project itself just take a look at the new screenshots and compare them with the design documents. I hope most of you will find the new E.P.A. looks to be satisfying.

http://s224.photobucket.com/albums/dd313/Patrycjusz/Fallout 2/

As you can see this structure actually does look like a large government building now (like in Myron’s description). There’s also a lot of plants growing around it (strange vegetation) – after all this area was supposed to be a jungle. It’s also the only green area you’ll get to fight in and I hope a lot of people will enjoy it. I’m also very proud of the vent area that gives the player the ability to approach the situation in a more tactical way like shooting the mantises on the other side near the large pit. Also if you read the design documents you’ll notice that the base defenses have ran out of ammunition: “Hologram 10001, Director of Security: A gung-ho marine hologram who peppers his speech with a lot of crude German phrases. He believes that everything in the complex should be killed and then the EPA allowed to "reboot." Fortunately, he can no longer command any of the robots, all the weapon defenses have run out of ammo, and all he can really do is bluster about how much he would like to destroy everything if he was in charge. If the player performs some tasks for this Director, they can get access to the Security Locker Rooms, which holds some old ammo, weapons, and some armor.” this means that the two plasma turrets outside of the base will not attack you. They ran out of ammunition and can’t recharge as long as you won’t fix the power problems.

You see I’m trying to do all I can to make this place as close to the original as possible or even better. There’s still some things missing like sub level Green or level Blue where the recruitable characters should be in the “freezers” and not “suspension tanks”. The tanks are meant more for the Sierra Army Depot where you find private Dobbs.

The Fruit flies are also a problem. Once I think I have seen a swarm of bugs in some Fallout mod (or was it a dream???? Or that Baldur’s Gate Druid spell? Creeping Doom or something). Anyway that animation would be perfect for the Fruit Flies instead of giant wasp like creature taken from Fallout Tactics. Personally I even think it’s wrong to put those creatures in to Fallout 2 the way they are now since they really don’t fit in. I’d also like to see the can of bug spray being used against them since they would be too small to get hit by bullets. Yet very venerable to the spray, flame throwers, explosives and perhaps pulse weapons?

Other ideas:

I was also thinking of changing some weapons and ammunition for example:

- Making AP ammo do a bit more damage then JHP in a very simple way.
- Changing Bozar in to a single/burst fire sniping weapon that has a very long range like the sniper rifle.
- A bit more range and power for laser weapons (might lower resistance on some armors).
- Giving the armors different Armor Classes. The Power Armor(s) is large, heavy, it should make you easier to hit, yet it has some advanced tech which won’t make your AC the worst, but per say still lower then a very light Combat Armor. A Metal Armor on the other hand will have both a worse AC and resistances, yet the Tesla Armor will be slightly lighter and give a decent AC while being pretty good versus energy weapons. Either way I’ll be trying to make decent alternatives so that people won’t always pick a Power Armor over the other armors.

(Abbey & other maps coming soon)
 
Should be interesting…but don’t use any of the art I made. - Make your own- . If you’re not sure what art I made, well its all of the tiles in RP, walls, and 90% of the scenery art, all of the background art.
 
Re: Alternative E.P.A./Abbey Maps + other ideas and other ma

Ravager said:
(...)

Other ideas:

I was also thinking of changing some weapons and ammunition for example:

- Making AP ammo do a bit more damage then JHP in a very simple way.
- Changing Bozar in to a single/burst fire sniping weapon that has a very long range like the sniper rifle.
- A bit more range and power for laser weapons (might lower resistance on some armors).
- Giving the armors different Armor Classes. The Power Armor(s) is large, heavy, it should make you easier to hit, yet it has some advanced tech which won’t make your AC the worst, but per say still lower then a very light Combat Armor. A Metal Armor on the other hand will have both a worse AC and resistances, yet the Tesla Armor will be slightly lighter and give a decent AC while being pretty good versus energy weapons. Either way I’ll be trying to make decent alternatives so that people won’t always pick a Power Armor over the other armors.

(Abbey & other maps coming soon)

Did you check out my mod? I do all those things, and there are lots of ideas in it that you can use in your own if you decide to make one. About the EPA, I usually never go there anyway, so I'm not one to make judgments on how the map "should" look.
 
I could load up the Mega mod I guess. It has the same art from what I know so far, besides it's "easy" for you to say things like "make your own" since you can. Well I can't you might be able to make art but can you truly use the art you make in a way that will make the map actually look better? Heck even without it the custom stuff it would still look more interesting. Because your work when it comes to designing map looks well... it's bad... honestly that's how I see it, perhaps other people don't feel that way, but I do and I know what I like and what I don't like. On the other hand your custom made stuff looks superb. I give you the credits and Killap for making them, but placing them and using them... that's a whole different story, so I'll be sticking with it all no matter what and get the maps ready for download soon as long as I get some decent opinions. So far I only have 1 friend who can do some scripts and he's busy so the full version can take a while to get finished, but I'll do it. I've come this far and I won't look back nor erase what I made.

Magnus said:
Ravager said:
(...)

Other ideas:

I was also thinking of changing some weapons and ammunition for example:

- Making AP ammo do a bit more damage then JHP in a very simple way.
- Changing Bozar in to a single/burst fire sniping weapon that has a very long range like the sniper rifle.
- A bit more range and power for laser weapons (might lower resistance on some armors).
- Giving the armors different Armor Classes. The Power Armor(s) is large, heavy, it should make you easier to hit, yet it has some advanced tech which won’t make your AC the worst, but per say still lower then a very light Combat Armor. A Metal Armor on the other hand will have both a worse AC and resistances, yet the Tesla Armor will be slightly lighter and give a decent AC while being pretty good versus energy weapons. Either way I’ll be trying to make decent alternatives so that people won’t always pick a Power Armor over the other armors.

(Abbey & other maps coming soon)

Did you check out my mod? I do all those things, and there are lots of ideas in it that you can use in your own if you decide to make one. About the EPA, I usually never go there anyway, so I'm not one to make judgments on how the map "should" look.

Hmm no I just logged in today, but I'll check it sometime soon.
 
.Pixote. said:
Should be interesting…but don’t use any of the art I made. - Make your own- . If you’re not sure what art I made, well its all of the tiles in RP, walls, and 90% of the scenery art, all of the background art.

Man... I know the stuff is yours and you do whatever you wish with... but... :shock:

Is that really needed? He didn't say your stuff is ugly, just that he feels it could be better placed.

IMO, letting him use it would show the great man you are: "go little one, use the awesome stuff I made (that's not me/you saying, everyone states that) in your atempt to improve that which is already great".

If he has sucess, it will still be using your art, and I'm sure he'll put a "big thanks to .Pixote. for letting me use his bad ass art, together we modders make Fallout greater and greater everyday".

It's a win/win for you, not only because your art becomes mandatory in all possible versions of any conceivable map, but your generosity and comprehension would be praised as well.
 
Makenshi, Pixote may be a jealous creator - very jealous about anything created by his own hands. In some cases, i can understand him.

It's not a bad idea to show comprehension, but hey, what if it's just another "OH, I'VE GOT AWESOME IDEA"? People always get AWESOME ideas, when look into someone's awesome work. And very few want to MAKE something awesome from scratch...

What i want to say: comprehension is good, when you know, that your precious work, which required many sleepless hours, won't be turned into pile of shit... I'm on my part now busy with creating new balance mod for FoT, while there's already one AWESOME mod. I just don't want to copy something from it, through i can by permission from author. So i understand you, Pixote.
 
Pixote's not a jealous creator. After all the rants Ravager posted against Pixote's work, it's understandable he's unwilling to share his assets with someone so negative towards him.
 
Re: Alternative E.P.A./Abbey Maps + other ideas and other ma

Ravager said:
Welcome Fallout fans!

blah blah blah

and what makes you think your work is better than him? judging by people responds in rp2.0 thread looks like you just whining to yourself while other people dont really have problem with pixote work

really man, you dont have to constantly badmouthing other people hardwork (especially if he do it for hundreds of hours and for free to us fallout fans), critizing is good, every people need it to keep doing better... but constantly bitching and whining WHILE keep saying and thinking his own work will be tons times better than other is... well...
 
Pixote's not a jealous creator. After all the rants Ravager posted against Pixote's work, it's understandable he's unwilling to share his assets with someone so negative towards him.

Exactly, Pixote is NOT jealous. Before RP was released he sent me loads of new art and said I could use them wherever. I don't know exactly the background to this thread, but he must have his reasons.
 
I have to say, Ravagers badmouthing of Pixotes hardwork bothers me also, and verges on trolling, IMO.

@ Ravager - if you want to make your own version of the EPA that's fine. Almost all of the modding work done here on NMA is versions of other peoples work. But as marlboroo said, few people other than you have a problem with Pixotes maps so i would reccomend you just get on with it, release your version of the EPA and let the community decide.
 
Em... you all realize that I'm asking you for opinions and ideas regarding the creation of Sub Level Green right? I want to know what would people like to see there like I wrote in my first message. It is very important to me to know what people want.

Also I am aware that I can be somewhat of a critic and I do apologize for acing like an ass sometimes especially to Pixote, but well that's just the way I am.

But do believe me. I'm doing my very best to make the area look:
fresh
original
well designed
despite my really bad health condition.

I also like when people do criticize my work or comment on it. So if you find anything weird or bad on the screenshots/area be sure to contact me. This is a work in progress. A lot of things can still be changed.
 
Ravager said:
Em... you all realize that I'm asking you for opinions and ideas regarding the creation of Sub Level Green right? I want to know what would people like to see there like I wrote in my first message. It is very important to me to know what people want.

Why not use the BIS design doc as a starting point, and go from there? I would say what fits within the context is most important.
 
Josan12 said:
Why not use the BIS design doc as a starting point, and go from there? I would say what fits within the context is most important.

Indeed, but there are a few problems regarding the "hungry humans" and the petting zoo. A long time has passed after the war which means those humans would have to live for a long time. Perhaps as ghouls? Please read the first post. It has a lot more info on this subject.
 
Sorry to say this Ravager, but your work feel very bland and completely out of context (why would a prewar base have the same construction style as the BOS hundreds of years later?)
 
The Lost Hills bunker was pre-war technology as well.
 
Lexx said:
The Lost Hills bunker was pre-war technology as well.

Exactly. We also see a lot of merging of Vault and Lost Hill technology. Like the new computer in V13 that was bought from the BOS. It seems their very compatible technologies.

So I did the following.

The main building looks like the Salvatore's Bar (I'll change the bar to look differently of course) and deeper down it has 2 types of interiors.

The Vault one is on the left and on the right is the Lost Hill interior.



Sadly my dilemma with the hungry humans or ghouls still remains.



Please give your opinions. You can find more info on this subject in my first post.
 
Ravager if you’re not happy with something someone has made PM them, and discuss it in private, don’t shit all over them in public and expect them not to respond. Some of what you said about the RP maps was true, and I have been working everyday for the last month going through them, and removing some of the poorer design decisions. Most of the newer maps weren’t even built by me, and I had the option to change most of those areas in some way, but out of respect for people I didn’t even know, I left them fundamentally untouched. I don’t like pissing on peoples efforts, I respected their work and visions, even if it’s not something I would do personally - (and where I could make a small improvement I did).

As for the EPA, I was asked if I could rebuild it because some of the people working on the RP felt something was amiss, and it didn’t resemble the idea described in the Fallout Bible. I actually sent drawn layouts of various possibilities and asked them to choose one; the whole process was based on co-operation and respect for each person’s ideas. The majority of the underground levels were left basically untouched, because honestly I didn’t think I could do a better job.

We all want the same thing, excellent mods that do justice to Fallout and RP 2.0 was always going to be a bumpy release (considering the large amount of new material that was squeezed into it). I actually felt privileged to be able to work with someone like Killap and the rest of the guys working on the RP, and I haven’t done all of this work simply to please myself. Let this end this bullshit here and now…use anything you want from the art I have made, I won’t interfere with your work, and I do wish you well in your endeavors…but please don’t use expressions like “A lot of things are craptastic” to justify what you are building, just build good and interesting maps for their own sake and I’m sure the people here will be grateful.
 
I already said:

Ravager said:
Also I am aware that I can be somewhat of a critic and I do apologize for acing like an ass sometimes especially to Pixote, but well that's just the way I am.

I'm gonna PM you later and present you with the maps I've made although first we need to do something about the "hungry humans" ok? Do you have any ideas we could discuss here and get some feedback from the community?
 
Ravager said:
... I am aware that I can be somewhat of a critic and I do apologize for acing like an ass sometimes especially to Pixote, but well that's just the way I am.

There's always room for improvement, if that's the way you are than criticize yourself and change for the better. C'mon, make me proud just like my bro' Pixote did right now.

.Pixote. said:
Ravager if you’re not happy with something someone has made PM them, and discuss it in private, don’t shit all over them in public and expect them not to respond. Some of what you said about the RP maps was true, and I have been working everyday for the last month going through them, and removing some of the poorer design decisions. Most of the newer maps weren’t even built by me, and I had the option to change most of those areas in some way, but out of respect for people I didn’t even know, I left them fundamentally untouched. I don’t like pissing on peoples efforts, I respected their work and visions, even if it’s not something I would do personally - (and where I could make a small improvement I did).

As for the EPA, I was asked if I could rebuild it because some of the people working on the RP felt something was amiss, and it didn’t resemble the idea described in the Fallout Bible. I actually sent drawn layouts of various possibilities and asked them to choose one; the whole process was based on co-operation and respect for each person’s ideas. The majority of the underground levels were left basically untouched, because honestly I didn’t think I could do a better job.

We all want the same thing, excellent mods that do justice to Fallout and RP 2.0 was always going to be a bumpy release (considering the large amount of new material that was squeezed into it). I actually felt privileged to be able to work with someone like Killap and the rest of the guys working on the RP, and I haven’t done all of this work simply to please myself. Let this end this bullshit here and now…use anything you want from the art I have made, I won’t interfere with your work, and I do wish you well in your endeavors…but please don’t use expressions like “A lot of things are craptastic” to justify what you are building, just build good and interesting maps for their own sake and I’m sure the people here will be grateful.

so_much_win.jpg


Man, if you ever land here in Brazil, frosty beers are on me! :drunk: Very proud of you! :ok:
 
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