Walpknut
This ghoul has seen it all

Meh, Matador is only hard for the unprepared.
Token-not-found said:Kilus said:After the first Wizardry and Ultima games Western RPGs went one way and JRPGs went in their own direction. That way they are so different.
isn't wizardry hack'n'slash?
Kilus said:Token-not-found said:Kilus said:After the first Wizardry and Ultima games Western RPGs went one way and JRPGs went in their own direction. That way they are so different.
isn't wizardry hack'n'slash?
Wizardry 1 and Ultima 1 came out in 1981. It was all hack and slash till Ultima IV which didn't have a big influence in Japan.
Hoxie said:Token-not-found said:I keep reading grand reviews about final fantasy. Could you describe it shortly?
Uh, which? You do know they're going on like, near 20 games now right, including a few turn-based strategy games and a couple others. Also one JRPG I'd recommend quite a bit is Lost Odyssey, it's on 360 and I think PS3 possibly? Also the Shin Megami Tensei games are great, including the Persona series.
I know most people hated Blitzball, but I'm with you on this. I always make sure to win that first "unwinnable" game, and did a lot of Blitzball. It could get tedious, of course, but it was a fairly simple side-game. With some development, I'd totally play a stand-alone Blitzball game over any of those shitty football/baseball/whatever-sport games.Hoxie said:Man, I will fist-fight you over this. I kept one save at the furthest point where you could still play Blitzball, when you had all the prospective players and stuff available. They could honestly release a stand-alone game on PSN/XBLA and I'd play the hell out of it.![]()
If Blitzball was a proper standalone game then yes, it would be awesome. As it was, it was a decent minigame. If you look at it as a minigame, it's fine. If you look at it as a game, it's crap. A 2D playing field with underdeveloped gameplay.Kyuu said:I know most people hated Blitzball, but I'm with you on this. I always make sure to win that first "unwinnable" game, and did a lot of Blitzball.
I like FFVII, especially the plot, but it's not amazing writing nor is the underlying system the best to grace the Final Fantasy series. FFX's problem was that Titus and Yuna were horrible protagonists. They had extremely simplistic and obnoxious personalities. Granted, I think the voice acting and writing (localisation) were a major factor in why those characters are so hatable. The "It's my story" crap was really, REALLY obnoxious. Lulu, Auron, Waka, and Kimari were cool though. It also doesn't help that the game has a really good introduction that the rest of the game fails to live up to and which provides contrast to see the failure of the rest of the game. That said, I really like the Sphere grid.Kyuu said:But then again, I love Final Fantasy VII and enjoy the plot and characters of FFX, so I guess I don't fit in in this thread.
I couldn't stand the combat of the original games, it was completely passive. Why the fuck have drawn out combat if you aren't going to do anything?Kyuu said:Oh, and the Phantasy Star games were great (with the possible exception of number 3).
Well yeah, it was a mini-game. Obviously it would need more development to stand on its own. But isn't that what I said?UncannyGarlic said:If Blitzball was a proper standalone game then yes, it would be awesome. As it was, it was a decent minigame.
Yeah, this is the mind-set I don't understand. Why does every character in fiction have to be some "deep", complex mess in order to be a good character?FFX's problem was that Titus and Yuna were horrible protagonists. They had extremely simplistic and obnoxious personalities.
Not sure I understand. You pick commands from a menu, watch a short animation, rinse and repeat. Pretty common among RPGs (and JRPGs in particular). That's in essence what you do with all the FFs before XII's crappy combat system.I couldn't stand the combat of the original games, it was completely passive. Why the fuck have drawn out combat if you aren't going to do anything?
UncannyGarlic said:FFX's problem was that Titus and Yuna were horrible protagonists. They had extremely simplistic and obnoxious personalities.
That's in essence what you do with all the FFs before XII's crappy combat system.
I guess it was. I clearly wasn't working at high power when I wrote that. I was partly trying to explain the two minds on the game and why people love or hate it.Kyuu said:Well yeah, it was a mini-game. Obviously it would need more development to stand on its own. But isn't that what I said?
I've gotten the menu to pop up and swear I've chosen options from it but they've never actually done anything. I swear that the combat plays itself out without input, maybe I'm doing something wrong but that's been my experience with Phantasy Star II the 3 or 4 times I've started it and with Phantasy Star III the one time I started it. Maybe I'm doing something wrong?Kyuu said:Not sure I understand. You pick commands from a menu, watch a short animation, rinse and repeat. Pretty common among RPGs (and JRPGs in particular). That's in essence what you do with all the FFs before XII's crappy combat system.
X and XII by far have the most annoyingly whiny protagonists. I can also see how people would put Squall, the most angsty protagonist, up there too. I'd say that VI has pretty good characters in those regards though. I liked VII pretty well in that regard too, they did a good job explaining why Cloud was a mess and Cloud being silent meant that we didn't didn't hear any whining.Ausdoerrt said:Like half of the story-focused FF games have that problem. The protagonist is either too obnoxious or too whiny. Zidane is probably the only bearable FF protagonist, although he isn't really deep either.
Legend of Mana didn't impress me but Valkyrie Profile 2 was an excellent game, even if the plot twist at the end was lame.Ausdoerrt said:Also, I'm surprised no one mentioned Legend of Mana or the original Valkyrie Profile, both of which are excellent games and highly recommended.
FFXII's combat involves properly setting up gambits then moving your characters around. The level of interaction is painfully low. More or less it's a singleplayer MMO with worse combat. Granted it probably hit me harder than most since I was doing a 100% completion run when I realized and accepted how bored I was with the game and gave up on it.Ausdoerrt said:I dunno, I found FFXII's combat to be an improvement over the system that pretty much failed to evolve in 20 years. Though the numbered FF games have some of the worst/simplest/most boring combat among JRPGs in general.
I don't know about that though I would say it's generally the worst of the best. Random encounters are a plague which needed to be eradicated 25 years ago and it haunts most FF games.Ausdoerrt said:Though the numbered FF games have some of the worst/simplest/most boring combat among JRPGs in general.
FFXII's combat involves properly setting up gambits then moving your characters around. The level of interaction is painfully low. More or less it's a singleplayer MMO with worse combat. Granted it probably hit me harder than most since I was doing a 100% completion run when I realized and accepted how bored I was with the game and gave up on it.
Legend of Mana didn't impress me but Valkyrie Profile 2 was an excellent game, even if the plot twist at the end was lame.
Yeah, we agree to disagree. I never had a problem with efficacy once I got all of the gambits I needed (speaking of bad design...) and generally found the manual actions more clumsy to deal with.Ausdoerrt said:I feel like we've had this discussion before, but I still think that if one wanted to maximize character interaction and then went on to rely mostly on gambits, it's like shooting yourself in the foot.
I know, I haven't played the first (not sure how I left that out...) so I was going with my experience with the second. I was trying to back up your suggestion.Ausdoerrt said:Note that I'm talking about the original here, and mostly focusing on combat, since we're on that topic. It's also one of the few (the only one that comes to mind, actually) non-dating-Sim-hybrid JRPGs I've played that has variable endings.
Alphadrop said:Oh ta, been trying to remember the name of that game.
Wanted to try it out just for the combat system as flipping out with pistols against big monster thingies makes up for almost everything.