AVault Podcast featuring Chris Avellone

jero cvmi

Look, Ma! Two Heads!
AVault Podcast #75 (direct link) interviews Chris Avellone, mostly on Alpha Protocol, but they chat a bit of New Vegas as well. At about 35:10 in.<blockquote>Avault #1: ...even from the screenshots I saw [New Vegas] looks really awesome, it looks like you guys are doing a lot of old skool Fallout ideas.
MCA: You know I never thought we'd have a chance to revisit the franchise and when the opportunity came up and I can't tell you how many people here were excited .
Avault #1: I know you worked on Fallout 2, what aspect of Fallout 2 did you work on?
MCA: I did the city of New Reno, I worked on Vault City, a lot of special encounters and I did a few of the endings of the game.
Avault #1: Did you do more storytelling or is it art directing, on the creative end
MCA: I guess what the term nowadays is, narrative designer, they do the quests, layout, reputation, mechanics, the actual conversation with various characters .
Avault #1: OK, that's cool. I actually spent a lot of time with the first Fallout and by the time Fallout 2 fell into my lap I just wasn't able to play it at the time because I had a terrible computer...
MCA: Awww.
Avault #1: It wasn't a very demanding game just you know my parents old gaming rig didn't play it, I dunno.
MCA: When I first played Fallout, it totally just changed my idea of what rpgs could be, I was totally blown away.
Avault #1: Storytelling, and the way you felt you can power yourself up and up yourself was great.
MCA: All the RPG mechanics, and like every choice you made in that game and just how you built your character, like you could see exactly how it played out in almost every area you went to.
Avault #1: Oh yeah
MCA: Just the fact that your intelligence stat could affect your dialogue option, I thought that was brilliant. I love Tim Cain, I'll marry him.
Avault #1: I'm glad they got someone passionate working on New Vegas.
(...)
Avault #1: Bethesda is obviously publishing New Vegas, are there any guys from the Fallout 3 team, are they kinda working with you at all or has Bethesda just kind of passed it off to you, you know, you guys are just kinda doing your thing and you're just kinda checkin in every once and a while?
MCA: To be honest they review continuity at various points, and sort of check our documentation, but to be honest they've been pretty hands-off with a lot of stuff, and our producer-liasion, who works with Bethesda, he's a pretty sharp guy. So generally it has been pretty smooth
Avault #1: That's cool man. You seem to be someone who is very passionate about fallout, that's great, they're kinda letting you take it into the direction where you really think that it should go. That's great.
Avault #2: I can't wait to play that game (laughing)
Avault #1: I don't wanna get into the specifics of the game, but basically, what I've read about it is, Vegas is up and running right? I mean Vegas is there, right? It's not like, in fallout 3 you're walking around the wasteland and everything is just desolate but somehow Vegas is running.
Avault #2: That's what I saw, without Chris having to answer, from what I've read on game informer is yes, it's already published that yes, it's much brighter and much less run down and much less...
Avault #1: awesome
Avault #2: ...war torn looking than fallout 3
MCA: There are many secrets in the world of New Vegas...
Avault #1: I can't wait to help people in that game and then as they run away just shoot them in the back just over and over again. (laughing) Pwned.
Avault #2: extra limbs and other things, awesome (laughing)
MCA: Other things? What might be those other things?
Avault #1: (laughing) I dunno, Chris. You can just run with that one.</blockquote>
 
That must have taken some time to transcribe : )

Pretty fun, it is always great to listen to Mr. Avellone.

You could almost feel his excitement about working on new Fallout game : ).
 
Avault #1: OK, that's cool. I actually spent a lot of time with the first Fallout and by the time Fallout 2 fell into my lap I just wasn't able to play it at the time because I had a terrible computer...
MCA: Awww.
S-s-o sad... :puppy-dog:

I love Tim Cain, I'll marry him.

We all do Chris, and we all will.

MCA: To be honest they review continuity at various points, and sort of check our documentation, but to be honest they've been pretty hands-off with a lot of stuff, and our producer-liasion, who works with Bethesda, he's a pretty sharp guy. So generally it has been pretty smooth

They just want to make sure you don't put anything good in the game. Like childkilling, and sex, and smart things, and logic.

MCA: There are many secrets in the world of New Vegas...

I don't know why, but that sounded so wise.

Avault #1: I can't wait to help people in that game and then as they run away just shoot them in the back just over and over again. (laughing) Pwned.
Avault #2: extra limbs and other things, awesome (laughing)

Psyhos.
 
IMO the worst aspect of Fallout 3 was the core story. It made no damn sense at all. I'm hoping Beth remain hands-off when it comes to the writing, because frankly they don't get it.

The fact that they won awards for good writing, hurts my brain to think about.
 
The idea of Bethesda making sure that Obsidian keeps things correct according to CONTINUITY is like something out of fucking bizzarro world.
 
Eternal said:
The idea of Bethesda making sure that Obsidian keeps things correct according to CONTINUITY is like something out of fucking bizzarro world.

that's exactly what i was thinking. it's so odd.
 
"Avault #1: I don't wanna get into the specifics of the game, but basically, what I've read about it is, Vegas is up and running right? I mean Vegas is there, right? It's not like, in fallout 3 you're walking around the wasteland and everything is just desolate but somehow Vegas is running.
Avault #2: That's what I saw, without Chris having to answer, from what I've read on game informer is yes, it's already published that yes, it's much brighter and much less run down and much less...
Avault #1: awesome
Avault #2: ...war torn looking than fallout 3 "

I wanted to beat Avault #1 upside the head with a toaster after that remark.
Of course the whole "things growing and plants everywhere" thing missed you if you never played 2. Then again the capital wasteland was a far more desolate and miserable place then even the Fallout 1 world.
Either way, I wanted his to hurt for that comment.
 
jero cvmi said:
Avault #1: I can't wait to help people in that game and then as they run away just shoot them in the back just over and over again. (laughing) Pwned.

:|
 
Eternal said:
The idea of Bethesda making sure that Obsidian keeps things correct according to CONTINUITY is like something out of fucking bizzarro world.

I think it's done to ensure that Obsidian doesn't sneak in a statement "Fallout 3 is non canon".
 
^I'm half expecting a little texture on the inside of a wall only reachable in the PC version with no-clipping or something that says "Bethesda sucks". :lol:
 
Reconite said:
^I'm half expecting a little texture on the inside of a wall only reachable in the PC version with no-clipping or something that says "Bethesda sucks". :lol:

That would surprise me immensely.
 
Reconite said:
^I'm half expecting a little texture on the inside of a wall only reachable in the PC version with no-clipping or something that says "Bethesda sucks". :lol:

now i have a other reason to explore all vegas
 
Why explore? If it's somewhere on a wall, you just have to check all texture files. The only real way would be, to build it with crap from the gameworld.
 
The chances of that happening are less than zero, guys.

Or do you not understand how corporate politics works? Ever hear the phrase "don't bite the hand that feeds"? If Obsidian ever wants to work on any Fallout game ever again, they'll refrain from putting a "bethesda sucks" message in their game.

Think...
 
Beelzebud said:
If Obsidian ever wants to work on any Fallout game ever again, they'll refrain from putting a "bethesda sucks" message in their game.

Or they may refrain from putting it in because they don't have a grudge against Bethesda and they're not children.
 
Eternal said:
The idea of Bethesda making sure that Obsidian keeps things correct according to CONTINUITY is like something out of fucking bizzarro world.

Couldn't agree more... the man who wrote the Fallout Bible now has to check back with the folks who brought us Fallout 3 to ensure that the continuity of the game is kept intact... what's happening to our beloved Fallout?
 
rcorporon said:
Couldn't agree more... the man who wrote the Fallout Bible now has to check back with the folks who brought us Fallout 3 to ensure that the continuity of the game is kept intact... what's happening to our beloved Fallout?

It got raped and abused by an idiot thinking he is a businessman before he pawned it off to support his own money habit.
 
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