PC Zone has a posted a short preview of Fallout 3:<blockquote>The game is causing the expected grumbling in the Fallout community, but for my part, I certainly didn't expect so many of the hallmarks of Fallout's gameplay to be returning. The SPECIAL system remains with its perks and traits.
The gore remains. A robust 'karma' morality system remains. The PipBoy remains, now in its 3000 model, with familiar quest and record-management duties.
Most interestingly, though, the action points formerly found in Fallout's turn-based combat remain - now twisted and used in combat that's halfway between stop-start shootage and real-time. You can blast away from your FPS or over-the-shoulder viewpoint, but also freeze the skirmish and spend your action points by choosing different body parts to fire at - each with a certain percentage chance of success. It's still Fallout, but a Fallout adapted to better suit our tastes and times.</blockquote>Somewhat interestingly, the purpose of this preview apparently isn't to inform, but to simply praise the game.
Link: Fallout 3 PC Zone preview on the CVG network.
Spotted at RPGCodex.
The gore remains. A robust 'karma' morality system remains. The PipBoy remains, now in its 3000 model, with familiar quest and record-management duties.
Most interestingly, though, the action points formerly found in Fallout's turn-based combat remain - now twisted and used in combat that's halfway between stop-start shootage and real-time. You can blast away from your FPS or over-the-shoulder viewpoint, but also freeze the skirmish and spend your action points by choosing different body parts to fire at - each with a certain percentage chance of success. It's still Fallout, but a Fallout adapted to better suit our tastes and times.</blockquote>Somewhat interestingly, the purpose of this preview apparently isn't to inform, but to simply praise the game.
Link: Fallout 3 PC Zone preview on the CVG network.
Spotted at RPGCodex.