Bethesda v. Interplay: We're totally not working on an MMO

Beelzebud said:
Are they really this dense? In requesting for these 'super secret' statements to be redacted, they've now attracted the attention of every game news site on the internet.

Come to think of it, they might be doing it deliberately, to stir up the press and build up hype for the announcement.

Wouldn't surprise me.
 
shihonage said:
Future Shock Online ! Oh yeah baby.

That might actually be cool, unless they end up using the original engine(with modified DOS shell crasher) or ends up being set up in this "alturd reality":

SPARTATHESDA new madness lawbot:

It can't be seasoned with, it can't be par-gained with, and it adsolutely will not crop until you are steptoed....(insert Turdminator skull squishing soundbyte)
 
Starseeker said:
I don't remember, but wasn't battlespires played online?

Battlespire had multiplayer but was mainly a single player dungeon crawl, still best Bethesdas TES game.
 
Morrowind is awesome. Dungeon crawling in TES 2 is ungodly boring. I don't see why you keep praising Daggerfall and Battlespire for basically being giant collections of dungeons. Those games are like 90% dungeon. Morrowind's more like 63% dungeon.
 
Dungeon crawlers are SUPPOSED to have dungeons...

Morrowind is the start of Oblivion: an amalgamation of every genre in existence into a derivate piece of crap. Morrowind was fun enough. But Daggerfall (not Battlespire!!!) was even better. Oblivion was just broken.
 
OakTable said:
Morrowind is awesome. Dungeon crawling in TES 2 is ungodly boring. I don't see why you keep praising Daggerfall and Battlespire for basically being giant collections of dungeons. Those games are like 90% dungeon. Morrowind's more like 63% dungeon.
The TES series is simply a series of confused ARPGs which have become increasingly a doll-house and virtual solo LARP sandbox. There are a lot of very cool fan-made aesthetic mods for Oblivion, they don't improve the gameplay but some of them look gorgeous.

I never played Daggerfall back in the day but when I did try it fairly recently, I found the controls to simply be too clunky for the game to be enjoyable. It may be the best of them outside of that, in fact I'd be surprised if it wasn't, but for an action game to have clunky controls is unacceptable.
 
UncannyGarlic said:
OakTable said:
Morrowind is awesome. Dungeon crawling in TES 2 is ungodly boring. I don't see why you keep praising Daggerfall and Battlespire for basically being giant collections of dungeons. Those games are like 90% dungeon. Morrowind's more like 63% dungeon.
The TES series is simply a series of confused ARPGs which have become increasingly a doll-house and virtual solo LARP sandbox. There are a lot of very cool fan-made aesthetic mods for Oblivion, they don't improve the gameplay but some of them look gorgeous.

I never played Daggerfall back in the day but when I did try it fairly recently, I found the controls to simply be too clunky for the game to be enjoyable. It may be the best of them outside of that, in fact I'd be surprised if it wasn't, but for an action game to have clunky controls is unacceptable.

The combat in Arena, Daggerfall and Morrowind is (dice) roll-based. No twitch skill required. Clunky and jerky they were though.

Oblivion is much more of an action game.
 
Daggerfalls main faults are random generated quests and dungeons that quickly became boring as hell, Morrowind had a excellent world design but nothing beside that,Oblivion was just awful with no redeeming aspects and all those games are too easy without any real challenge. Battlespire doesnt have the sandbox world, but it has good dungeons, interesting story and characters, great atmosphere and soundtrack and is the only TES game that has actually challenging combat.
 
Re: Bethesda v. Interplay: We're totally not working on an M

Duck And Cover reports that Bethesda has filed for the statements to be redacted to protect Zenimax's investment into the MMO.
...

Apparently, there are "tens of tens of millions of dollars" and "close to a hundred people"working on a "secret" "World Of Warcraft" type MMO
...
Hell. Not even Zenimax or Bethesda could be THAT stupid. Like no other company tried and failed with WoW clones. WoW probably is a fun game for those people that like such kind of games (not my cup of tea though). But the MMO market is a tough and it seems Bethesda has most of its fans on the console markets.

Even if they have experienced people working on the MMO they better come up with a really new and revolutionary design ortherwise I guess it might be very hard for them to be succesfull.

OakTable said:
Morrowind is awesome. Dungeon crawling in TES 2 is ungodly boring. I don't see why you keep praising Daggerfall and Battlespire for basically being giant collections of dungeons. Those games are like 90% dungeon. Morrowind's more like 63% dungeon.
Depends what you want from a game. Dagerfall had many fans the time it was released despite the bugs. But since one of the project leaders got more or less kicked out things changed and what ever if Morrowind is better or worse it wasnt what most fans expected from it to be. I guess the word many use for it are Rogue games but I am not sure. Morrowind and particularl Oblivion never added anything really to the gameplay or the setting. Many old fans adressed for example that quite a lot of the skills have been removed, that they made the world smaller (compared to before) and with Oblivion contradicting the setting (Remember TES was never meant to look like a picture of LotR!)

I am not a Fan of TES and I liked Morrowind for what it was. But I can understand why the TES fans complain. Same way why we complain that new Fallout games are nothing similar to F1 or at least F2 (and we are not talking about graphics here)
 
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