If you're not convinced about Irrational's promise that they're making sure the PC version isn't just a console port, this is for you:<blockquote>And while both PC and 360 look alike, Irrational has spent a ton of time (and used most of their Australia office staff) creating an amazing and unique experience for the PC gamer. Rethinking the HUD from the ground up and retooling the controls to work perfectly with a keyboard and mouse, the PC version of BioShock deserves its own moment to shine. Which I am now giving you.
This update includes a podcast talking about the PC version of BioShock, brought to you by the Aussie gurus who made this version a reality, a first look at PC screenshots including the HUD and other PC-specific features, and a rundown on the PC specifications you'll need to run this game, as well as some insight into how well different configurations will churn out the graphics and gameplay of Rapture.</blockquote>Link: PC Blowout on Cult of Rapture.
Link: Interview with BioShock composer Garry Schyman .
Link: E3 2007: BioShock on Crave
Link: E3 2007: BioShock on WarCry
Spotted on PGWatch.
This update includes a podcast talking about the PC version of BioShock, brought to you by the Aussie gurus who made this version a reality, a first look at PC screenshots including the HUD and other PC-specific features, and a rundown on the PC specifications you'll need to run this game, as well as some insight into how well different configurations will churn out the graphics and gameplay of Rapture.</blockquote>Link: PC Blowout on Cult of Rapture.
Link: Interview with BioShock composer Garry Schyman .
Link: E3 2007: BioShock on Crave
Link: E3 2007: BioShock on WarCry
Spotted on PGWatch.