I think I know what you're meaning now. I believe what threw me off is that your original math doesn't quite add up.
If you had 10 AP total and the bar only showed 8 AP (I forget exactly how many AP the bar showed, but I think it was 8 ), you used 5, then it would show 5 AP left, right? The 6 is what threw me off here.
Anyways, onto the mathematics of how this works. In those last 5 AP, you have your original 3 AP (assuming you haven't moved at all yet), and the bonus of the 2 AP from the Bonus Move perk. You can't use the bonus AP for moving on firing a gun or doing anything else. I guess in your case you should just keep those extra AP in mind, that you have 2 to use solely for moving, and keep a mental tally of how many "raw" AP you have to use for everything.
Also, if this is about the 1.05 patch, then I will move it later to the modding forum so it will get more notice from Celestial so they can offer their own advice if this would be an issue concerning the 1.05 patch. This isn't much of an issue since it sounded like regular Fallout tech help, but we suggest that people post problems like this in the modding forum to see if it may be related. The main issue is,
does this happen with the official patch as well? If so, then this is a plain tech issue, and if not, then it should be posted in the modding forum (which I'll just move this to if so, no problem).
Just a friendly reminder to people about explaining the problems a bit more in-depth and some troubleshooting help.
