Briosa's Wacky Top Ten List!!!

Briosafreak

Lived Through the Heat Death
This is the list of the top ten games that i remember tonight (more than ten, actually...), I'm sure I'm going to remember another hundred or so tomorrow, but oh well, that is life and my dysfunctional memory, so let's start:


10) Match Day and 9) Match Point

Two freaking addictive ZX Spectrum games. I spent hours and hours for months perfecting my skills in these games, they were just hypnotic, the just one more time feel that the greatest games have was terrible for my free time, but my time with these sports games was some of the best i had. The first one had some engrossing physics, better than some newer games, and the second was like ping-pong on speeds. Wacky!!!

8 ) Spy Hunter

For the ZX Spectrum 48k and arcades, best racing game ever, sheer insane speed, again I would just say "one more time, just one more time" and another hour would pass by...

7)Puzzle_Bobble

I have it for PC, PS1, some Nintendo console and on my mobile phone, i used to play it on the arcades

My wife is the master of this game, still for me it remains as one of the most addictive experiences ever, worse than heroin...Wacky!


6)Formula 1

For the ZX Spectrum, the grandfather of all good sport management sims, you would just see one screen during the races, from the boxes, while the race would show up as text. the tension when you had to move slicks to rain tires, the race orders, the tune up of everything for the race, a great experience, with more emotion and thrills than the majority of sports management sims these days.

5)Half Life

An FPS on my list, that is a bit surprising, but it was one of the best examples of the use of Surprise and Suspense in a game, was incredibly tight and well designed, had a few great moments and brought hope that PC gaming could turn to a renascence cycle. That didn't happened, in the end, but the game was great, and i spend a lot of time playing it, which didn't happen with the sequel, don't know why... Whacky!


4)SimCity 3000

Picked up on what made the first SimCity games great, and perfected everything. Monumental design and incredible addictive, they don't make games like this anymore (not even the sequel).

3) Indiana Jones and the Temple of Atlantis

This title is considered a classic in PC gamer history. So, what is it that makes a computer game a classic? To many, it is the test of time. On that count, Fate of Atlantis is a winner. It's popularity has remained consistent over the years, and it has been made and remade for several early systems. The game first appeared in 1992, before the graphics revolution of the mid-90's, and it still delivers an excellent gamer experience with one of the best adventure storylines ever conceived. So what if the graphics aren't what the kids are used to these days--they were considered eye-popping back in the day. And, what Fate of Atlantis lacks in graphics, it more than makes up for in action and fun. The dialog is hilarious and the music is revolutionary for the time. Also, it was one of the first to use the "multiple ending", and it has three possible finishes. So, the conclusion to your adventure depends upon on the choices that you make in the game.

I love this game for the humor, different endings and funny puzzles (except the one to enter the Temple, that was way too hard), it was the game I played alone at home, in the hours after my kid was born and i couldn't sleep. Held me through the night, as it had done so in the months before, when I would play it with my wife for hours. After that my kid had to be born a gamer :D .


In a few hours the rest of the podium, Wacky!!!!
 
I remember puzzle bobble from the arcades and wish I could have gotten it for console. Actually you just reminded me if its on SNES I could easily find a ROM and I already have an emulator. :D

Like you I'm also not much of a fan of FPS yet Half-Life is on my list for its amazing ability to make atmosphere and though the plot wasnt much developed and there was little NPC interaction what they did choose to include was so well scripted it made me wish I could interact more and have more plot development.

That Indiana Jones game looks great.

Sincerely,
The Vault Dweller
 
The_Vault_Dweller said:
That Indiana Jones game looks great.

It truly was and I'd wholeheartedly recommend it. If you do, be sure to get the SCUMM emulator-runner-helper-thingy as it makes the game easily playable on XP and improves the (IMO already beautiful) graphics by adding AA.
 
Let's finish this:



Number two: Blade Runner


If there's a game that grows the older it gets is this one. While it didn't provide the great IA and revolutionary characters in voxels that are going to wow everyone, as Westwood had promised, and in fact the characters look like some ugly bubbles walking around, it was a great unappreciated game at the time. Sceneries made with the original art crew from the movie, a story that mixed events from the movie and the book, full of surprises, Voight-Kampff machine tests and photo zooming analysis just like the movie, the Vangelis soundtrack and movie like characters are all great.

But what made me like so much the game and watch it grow on me even more through the years (despite the fact that works flawlessly in XP machines, since it was made for WindowsNT besides Win98, a rare event) is something that is against an old myth that haunts the game:

many reviewers and low attention span gamers thought the game played itself for most of the time, without much to do.

Wrong! TWELVE ENDINGS people, that beats the crap of any mainstream game these days, with many choices leading to many different consequences. The game in today's standards would be considered an RPG... Fargo stole an emotion related discussion system, where you can choose your char to have different moods through the dialogues in his crappy Bards Tale console game.

Still it's the atmosphere and the quiet intelligence of how all the parts get together that make the game fascinating to my eyes.

An adult game, where you can have shootings and go blazing or just talk your way through discussions and (good) puzzles, that is great gameplay.

And again the atmosphere and the replayability are amazing (you can turn on a "Director's cut" of the game that only gives you the most important lines of the discussions, but the game gets poorer that way, strictly for "endings collectors").

I mean 12 freaking endings in a movie like adventure game oozing with cool atmosphere, what a great package!




Now for number one, ex aequo:

Fallout and Fallout2
 
Wacky!

But, yeah, Blade Runner is legend and a great game and deserving of second place in your list. Two mutated toes up for the list.
 
Meh, I didn't like Blade Runner that much myself. Don't know exactly why. Never been much of a fan of puzzlers, either.
 
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