I recently finished the singleplayer part of CoD 5, here are my thoughts.
A) The best way to describe it is ... unoriginal. It's a mediocre mix of Enemy at Gates (it's a movie, if you're wondering), CoD: United Offensive and Medal of Honor: Pacific Assault.
B) You seem to be captured by the enemy and cheat death just in time too often - they're like 3-4 beginnings of missions, where you're unarmed and at the enemy's mercy, being saved right before you're killed.
C) Weapons are a standard - most of WWII weapons with some new stuff, like a huge fucking sniper rifle, resembling the .50cal. Fortunatly, machine guns aren's as accurate as in CoD2 for example, but still too much in my opinion. Flamethrower and deployable MGs (like MG42) are back, which is cool. We also have Molotov's Cocktails, but their are of damage is pretty low.
D) AI. This is where the game really sucks, it's the worse part of the game so far. Freaky pathfinding results in people running with no apparent reason, often under enemy's barrel. I've often seen situations where a Japanese soldier walkted right before my comrades' eyes and they didn't seem to notice him, even though he shot at them.
E) The game seem to follow the predecessors example of gameplay, where your allies often will not move forward until you do, which is annoying at best. This forces you to push forward no matter what, because the enemies won't stop spawning until you reach a specified location(s), so usually you can't do what would be the most reasonable behaviour on war - sit behind a solid cover and shoot 'till nothing's left alive and THEN move forward. Usually, this looks like this - there's 10 Japanese soldier firing at you, you get hit and duck to regenerate (another broken feature - makes the game unbalanced). Unfortunatly, 2 seconds later a grenade lands at your feet in a distance from which you can't throw it back, but it still will kill you and you are pretty much screwed, beause you can't push forward or run away.
F) Missions are fairly easy and short and thus, uninteresting. Most of them are recycled from other games and designed poorly to that - there is little freedom in completing them. You are often railroaded badly and the enemy shoots at you from all sides. Ambushes are common (japanese banzai charges especially), but they're usually well done.
Overall, I give it a 7\10 for the singleplayer, though it could be 6\10 as well. This game is definetly not worth to buy it for solo gameplay.
In some time, I''l post my thought on multiplayer.
A) The best way to describe it is ... unoriginal. It's a mediocre mix of Enemy at Gates (it's a movie, if you're wondering), CoD: United Offensive and Medal of Honor: Pacific Assault.
B) You seem to be captured by the enemy and cheat death just in time too often - they're like 3-4 beginnings of missions, where you're unarmed and at the enemy's mercy, being saved right before you're killed.
C) Weapons are a standard - most of WWII weapons with some new stuff, like a huge fucking sniper rifle, resembling the .50cal. Fortunatly, machine guns aren's as accurate as in CoD2 for example, but still too much in my opinion. Flamethrower and deployable MGs (like MG42) are back, which is cool. We also have Molotov's Cocktails, but their are of damage is pretty low.
D) AI. This is where the game really sucks, it's the worse part of the game so far. Freaky pathfinding results in people running with no apparent reason, often under enemy's barrel. I've often seen situations where a Japanese soldier walkted right before my comrades' eyes and they didn't seem to notice him, even though he shot at them.
E) The game seem to follow the predecessors example of gameplay, where your allies often will not move forward until you do, which is annoying at best. This forces you to push forward no matter what, because the enemies won't stop spawning until you reach a specified location(s), so usually you can't do what would be the most reasonable behaviour on war - sit behind a solid cover and shoot 'till nothing's left alive and THEN move forward. Usually, this looks like this - there's 10 Japanese soldier firing at you, you get hit and duck to regenerate (another broken feature - makes the game unbalanced). Unfortunatly, 2 seconds later a grenade lands at your feet in a distance from which you can't throw it back, but it still will kill you and you are pretty much screwed, beause you can't push forward or run away.
F) Missions are fairly easy and short and thus, uninteresting. Most of them are recycled from other games and designed poorly to that - there is little freedom in completing them. You are often railroaded badly and the enemy shoots at you from all sides. Ambushes are common (japanese banzai charges especially), but they're usually well done.
Overall, I give it a 7\10 for the singleplayer, though it could be 6\10 as well. This game is definetly not worth to buy it for solo gameplay.
In some time, I''l post my thought on multiplayer.