this stupid brahmin quest is full of bugs! I had exactly the same problem, after digging through scripts for hours I found out it's due to the
code. It basically means you killed Torr's brahmins if you go to Den before finishing this quest in Klamath. I suggest removing this part of code from the script temporarily. Killap, I read you fixed this problem, but haven't released the fix yet. Could you please release the fix or at least tell us what causes the problem? Global var is set to a wrong number, but where and why?
Also, the Unofficial fallout 2 mod 1.5 changes the scorpion limbs in the grazing area hut to a standard scorpion tail. Man, can't you developers coordinate your efforts? I spent like 5 hours searching for the problem!
Condition in kcdutton script being
Code:
obj_is_carrying_obj_pid(dude_obj, 285)
dude, there is no object 285 in klagraz.map, because some stupid modder changed it to number 90 something. You need to include the map file in your package to avoid probs with other mods.
Also, if your town reputation in Klamath is too high, the Dunston brothers will still say, "we got a job for you", but if you say "I am interested", they just reply, "get the hell out of here, we got work to do." What the fu...?!! This doesn't make any sense! Does this make any sense to anybody? First they say, we got a job for you, then they tell me to phuck off. No, man, this won't do. This can't be fixed through scripts, this must be dealt with in the kcdutton.msg file, must be edited for each particular language, they must say something like this:
{530}{}{*Taking a closer look at you* You do-gooder are not suited for da job.}
Well, this makes more sense, doesn't it?
Also, if your town reputation is low and the brothers agree to hire you for the job, you can use the speech skill on them and tell them they are being watched or some shit like that, they will then run off, but if you come back later and talk to them, my PC just apologizes to them for not completing the rustling quest, you can't talk about the radscorpion limbs, and so the entire "who's rustling the brahmin" quest cannot be finished, because you can't talk to Buckner girl, you go talk to her, "about the missing brahmin", only option is "nevermind".
Another thing: this has been noted already by somebody else, checking for radscorpion limbs in inventory is not the original way:
Code:
if ((obj_is_carrying_obj_pid(dude_obj, 285) > 0) and (global_var(734) == 1))
vs.
Code:
if (map_var(MVAR_Bug_Parts) == 1) then
What's up with this global var 734 anyway? 734 = GVAR_KLAMATH_FIND_RUSTLERS. What does this mean? Original kcdunton.ssl doesn't even check for that. Someone proposed the conversation option should be activated as soon as your PC gets close (line of sight) to the scorpion limbs. I agree. Would be more in line with what the fallout developers intended