CD-Action magazine plays Fallout 3

Per

Vault Consort
Staff member
Admin
I'm going to let Ausir dictate all the news from now on.<blockquote>The Polish CD-Action magazine was invited to Bethesda headquarters for a hands-on preview of Fallout 3 as the only representative of Poland, along with 15 other journalists from around the world. A summary:

* As far as locations and content go, the game is finished. Bethesda is mostly doing QA now. There are still some bugs and the game crashes from time to time.
* They had a predefined character - a strong male.
* They were told to steer clear of the main quest and were not allowed to talk about what they saw of it in the preview.
* To make escape from Vault 101 easier, guards were removed.
* The game can be saved at any moment, and saving is pretty quick.
* We leave the Vault with a PipBoy, a pistol, some ammo and a holotape with a message from the father.
* Ammo is scarce and it's best to fight weaker opponents hand to hand.
* They go to Megaton by following a sign in Springvale showing the way to the town.
* In Springvale, the Sputnik Eyebot was hovering over the street, broadcasting a speech of the Enclave president.
* Megaton looks like a Wild West town. We have a good sheriff, and an evil saloon owner. The saloon has a prostitute, but she tells the player character that he's too young to use her services.
* We are informed that our Karma has changed after the fact. We also don't see any numbers - we just see e.g. a Vault Boy with angel wings and a "Saint" description. The developers intentionally hid the numerical value of your Karma.
* If we are caught trying to steal something, the person we tried to rob will first chase us, trying to recover his property. He won't be happy, but usually it won't end with a shootout, unless we already have a bad reputation. Well, it was enough to cause some trouble in Megaton for everyone to turn against us. What then? We can try putting our weapon down - if we didn't kill anyone, the situation will calm down.
* If we, however, do have blood on our hands already, the best way out is to quickly evacuate. Fortunately, a return is possible. After a few days the emotions drop down, and entering the town does not end with bloodshed. But still, people will know about our deeds and if we cause trouble again, they won't give us the benefit of a doubt this time.
* At first glance, it looked like they'd wander around aimlessly. But only at first glance, thanks to the compass. Directions where we can find something interesting are marked with little triangles. We'll learn what it is when we get there (it can be a school taken over by bandits, a cinema with car wrecks, a baseball pitch with dead bodies hanging from the fence, a small settlement at an overpass or a normal town). The compass can also show the place where we have a quest to do or a navigation point we put on the map ourselves.
* At first glance, Fallout 3 looks like a typical FPS.
* You use stimpaks on specific parts of the body, as hit points are divided among them.
* When throwing grenades and during hand-to-hand combat, while you can use V.A.T.S., you can't aim at specific parts of the body.
* Choice of gender has been marginalized and its importance will be minimal.
* Lots of blood and profanity.
* Body parts can be disintegrated or vaporized, depending on the weapon.
* The PC version has the same interface as the X360 one, but adjusted to the use of mouse and keyboard. It works much better than Oblivion's. Both the PipBoy and the V.A.T.S. work well with the mouse.
* You can assign hotkeys to items - e.g. weapons or stimpaks.
* Even with standard settings, the game looks better on the PC than on the 360 - better textures and longer line of sight.
* The lockpicking minigame is similar to the one from the Thief games.

Conclusion: "Is it Fallout? If you expect the same experience as before, it's safer to just play the previous games. But if you just want the brutal, post nuclear world, freedom and atmosphere, what I was shown is no worse than in the first Fallout. And it's the best recommendation I can give after a few hours of playing."

The accompanying screenshots are mostly the same as in the PSM3 article. The only one I think is new is a female raider in V.A.T.S. The rest are Fusion Flea Supreme; a roughly humanoid robot (in the bottom right of the robot concept art) with guns for arms, wheels for feet and a star on its chest; the Vertibird; and some others we've seen dozens of times before.</blockquote>
 
You know, I'm not for child killing, would prefer the option but sa la vie, and I do think they have come up with a way to handle it though.

But it is funny to read about all the "blood and profanity". The death and inhumanity "bodies hanging from a fence" it really does make for a rough and harsh enviorment... but a hooker who will not sleep with you because you are too young... pretty dumb. I don't need to see digital sex (and with Bethesdas anatomical bodies who wants too!) but you should be able to have sex.... if you want it to be immersive. But no reason to show it. Sounds like a cop out to me. So the whole game your like what? Sixteen? So this is designed for kids then? I should have realized that with the bobble head dolls alone.

The new bar and robot pics (recently released), looked pretty good from a building/architecture stand point, but the low res textures and blocky bodies just looks like ass. Looking forward to seeing this new scan, link? hope she is better than the pirate in that bar! Ugh mini games... just let my skills decide lockpicking dammit!
 
The PC version has the same interface as the X360 one

Ok, thanks, fuck this. Now the PC players have to wait for some guys, that will mod it usable.
 
Wow... Like a hooker would give a shit about age in the post-apoc world. Teh immershun is mind-boggling.
 
Watered down crap.

* Choice of gender has been marginalized and its importance will be minimal.
* At first glance, Fallout 3 looks like a typical FPS.
* The PC version has the same interface as the X360 one, but adjusted to the use of mouse and keyboard. It works much better than Oblivion's. Both the PipBoy and the V.A.T.S. work well with the mouse.

They have dismantled every aspect of what a Fallout game is.

Do they realize that there was an actual game there beyond Bloody Mess? It seems to be the only original thing they've expressed liking about the first two games.

They say they can't sell a game where you can kill children in this day and age. Did none of these idiots play Bioshock?

Say what you want about that game, but at least they had the guts to stick with their plan and let you harvest the little sisters.
 
Per said:
(...)
Conclusion: "Is it Fallout? If you expect the same experience as before, it's safer to just play the previous games. But if you just want the brutal, post nuclear world, freedom and atmosphere, what I was shown is no worse than in the first Fallout. And it's the best recommendation I can give after a few hours of playing."
Probably it's just my blind fanboyism but the last sentence I quoted gives me impression that he HAD to give recommendation (and couldn't criticize it) unfortunately he can't lie too much because he played only few hours.
 
Beelzebud said:
Say what you want about that game, but at least they had the guts to stick with their plan and let you harvest the little sisters.
There's a big difference between cutting away before you see the actual killing and blowing up a kid's face, walking up to the remains on the ground and saying "lolol is that his eyeball?!"
 
They should let the kids be mortal and just not put any head-explosions (or shit like that) to their models.

No incentive to murder kids for the psychopathic crowd, keeps the game world solid; bingo bango.
 
Or give them big weapons, so if you shot them, they will nuke you with Fat Man. :>
 
Or don't try to make a sequel to a game that went places you are too chicken-shit to go.

Every adult rated scenario has either been watered down or removed.

A nuclear wasteland with prostitutes that have moral standards and won't turn a trick on a 16 year old? Give me a break. We have whores in major american cities that will do that. It just shows Bethesda is too uncomfortable with the source material, so they just chose to water it down.

Like I said. There was more to Fallout than Bloody Mess...
 
* At first glance, Fallout 3 looks like a typical FPS.
orly ?

* Megaton looks like a Wild West town. We have a good sheriff, and an evil saloon owner. The saloon has a prostitute, but she tells the player character that he's too young to use her services.
wtf ? why do whores in post apoc world care ???!!!
and shopkeepers will sell me beer ??? no ??

* Choice of gender has been marginalized and its importance will be minimal.
well, no wonder, since youre not able to whore yourself ...

* Lots of blood and profanity.
becouse voilence is fucking hilarious ?
 
A good question is: What, if a enemy vaporized your arm(s) or leg(s)?
 
It is somewhat dumb that they're going for the whole body part splattering course but then removing or taming other adult orientated stuff.

I hope they didn't take gambling away because it is... what? Sinful?

Apart from that and some other things I think it sounds awesome.

Food should have been mandatory, though.

And yes, at least for PC players modders will be able to make things a lot better.
 
I am surprised nobody has commented on the stealing.. that actually sounds like quite an improvement from the systems in both oblivion and the original fallout. As long as they are not "psychic", which it sounds like they aren't.
 
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