Cheating Utility

cheating in what way?? there is already a character editing utility for savegames..

does yours have additional functionality?
like editing the players inventory?
or "warping" them to a location?
 
Yeah but doesn't it annoy you how you have to save and exit everytime you do that?

The utility is actually a script assigned to an item; it lets you do many things but I don't want to spoil it, you'll just have to check it out and see for yourself.
 
There is problems accessing the server from the link I provided, for the download to work you will have to copy the URL location and paste it in a new browser window.
 
This really is good though it would be nice if you could make the npcs that arn't normally npcs follow you around and have npc options like put your wepon away and stay close, spread out a bit and dont get too far away.
 
I got your cheat mod to work on a other fallout version
I like it very much. good job Cpt. Corpse
 
I posted the mod on the news, and upload it , it will appear on the new files section . The others will be uploaded later tomorrow or the next day.Good work man 8)
 
Glad you guys like it; still working on an update, new version will include stat and skill editing functions as well as let you get traits and perks; should be ready in a couple of days.

Any suggestions, wishlists, etc. write them on this thread and I'll see what I can do about it.
 
Gameshark said:
This really is good though it would be nice if you could make the npcs that arn't normally npcs follow you around and have npc options like put your wepon away and stay close, spread out a bit and dont get too far away.

You can order them to put their weapon away but I haven't put the wield weapon option in yet; there is a way to get the NPCs to follow you, just go into combat mode when you are near them and move, wait for all of them to get a turn then repeat the procedure; I know it can be a bit of a pain in the arse but it works.

I will work on a generic party NPC script that gets assigned to NPCs you recruit in future; the only problem I have is that I don't know if there is a command that lets you change an NPCs script so I'll have to take the long way around it (ie: remove the target npc, place same npc proto with new script assigned) and because these NPC protos aren't specified in the party.txt, they won't get bonuses from armor or combat controls assigned.
 
My apologies for the delay with the cheater update, I haven't had the motivation to work on any fallout stuff for the last week; the update should be ready in a week or two, I just started working on the script so if anyone has any suggestions let me know.
 
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