So I'm a good way through Fallout 2, and I'm at an impass. Looking over weapon lists, I'm not sure if I should develop a second weapon class (as I now specialize in Small Guns), with the probable choice being Energy Weapons. Now, I'm a bit torn. Should I develop Energy Weapons, or will I be able to find enough ammunition to be able to effectively make use of the Gauss weapons?
Edit: I'm at level 18, so I'm almost tempted to pump Energy Weapons, and then use the Tag! perk to raise it and double the skill points, then redistribute half back into Small Guns, which is at 105% currently.
Note: For those who damn the Tag! perk, it gives X%, where X is equal to the percent raised from its base upon character creation.
Ex.
Base Value of Skill = 10%
Percentage Raised = 90%
Total = 100%
+Tag! Perk = 90%
Total w/ Tag! = 10% + 90% + 90% = 190%
That 190% can then be dipped into to add to other skills, with 1% initial worth 5 skill points when taken away from the 190%
Edit: I'm at level 18, so I'm almost tempted to pump Energy Weapons, and then use the Tag! perk to raise it and double the skill points, then redistribute half back into Small Guns, which is at 105% currently.
Note: For those who damn the Tag! perk, it gives X%, where X is equal to the percent raised from its base upon character creation.
Ex.
Base Value of Skill = 10%
Percentage Raised = 90%
Total = 100%
+Tag! Perk = 90%
Total w/ Tag! = 10% + 90% + 90% = 190%
That 190% can then be dipped into to add to other skills, with 1% initial worth 5 skill points when taken away from the 190%