Yeah well, again that's the kind of thing the original fallout used to satirize and actually not even satirize, it was again a depressive view of the world going to shit. The same way your comment is making me depressed.

Yeah well, again that's the kind of thing the original fallout used to satirize and actually not even satirize, it was again a depressive view of the world going to shit. The same way your comment is making me depressed.
Based? That's how you make it good.
Not surprised given that apparently the showrunner only played Fallout 3. If your only contact with a franchise is an entry with really bad writing, the writing quality of whatever you are working on most likely will be just as bad, if not worse.I just think it's annoying that in terms of rpgs Bethesda is undeniably one of the worst storytellers in the game and yet the show managed to be even worse despite having a completely different production company.
Avellone did make everything we do in NV meanigless by introducing the tunnelers.
The whole tunnelers discourse is funny. Have these people never played an RPG before? Caves of evil that will kill everyone if released everywhere.MIGHT, not WILL destroy Mojave.
Ulysees presents it as inevitable and even gives a timeframe until, literally what he says more all less is, no matter who wins in the Mojave it's all meanigless. It comes completely out the blue imo. Again that's all from memory though.The whole tunnelers discourse is funny. Have these people never played an RPG before? Caves of evil that will kill everyone if released everywhere.
He probably did genuinely like New Vegas. Todd also probably likes Daggerfall and Morrowind. But not for the same reasons the diehard fans of those games like them. I'm sure he enjoys Fallout 1 and 2 with legitimacy as well, but just like TES2 and 3 not for the reasons you do. I have no idea where I saw it or who supposedly said it but I never forgot when I read that some Morrowind developer said that they were talking about the game's design and everything Todd wanted to include was essentially that for non-important characters, Todd wanted to be a barbarian class that just fought enemies and got the objective and brought it back. I'm sure they put it more eloquently but essentially they said Todd wanted to make quests differently than most of the other team members. He was the project leader so I'm sure what he said had weight but the sentiment seemed to be that some of the team really didn't like the direction he wanted to take the game. Or whoever mentioned this was talking straight out of their ass and now I am too. But it seemed believable.B-b-but Todd said he likes New Vegas!!!
I also remember Ulysses claiming that there's nothing that will really stop the tunnelers as they are currently. It's been awhile though. I never got around to playing it myself but I think the conversion mod Fallout Dust was based around that idea.Ulysees presents it as inevitable and even gives a timeframe until, literally what he says more all less is, no matter who wins in the Mojave it's all meanigless. It comes completely out the blue imo. Again that's all from memory though.
Anyone know what Chris is talking about here? I mean obviously whatever Tim & Company's idea was for the Enclave was altered for the final version of Fallout 2 but does anyone know what the original idea for them was like? I don't think I've seen such a direct mention of this before. Tim has mentioned that they laid out the main framework for Fallout 2 and things got changed but never said that the faction itself was changed from what I've seen and heard.I’m no fan of the Enclave (we ruined Tim’s original good idea with our take in F2)
The Enclave's objective (as first thought by Tim Cain) was to go to space and colonise another planet using a multi-generational spaceship. That was why the vaults were supposed to all be experiments about stuff that could or would happen when being isolated for long periods, like travelling in a spaceship. I have no idea how this Enclave would translate in the game or what role the Enclave would have in the game world.Anyone know what Chris is talking about here? I mean obviously whatever Tim & Company's idea was for the Enclave was altered for the final version of Fallout 2 but does anyone know what the original idea for them was like?
The Enclave's objective (as first thought by Tim Cain) was to go to space and colonise another planet using a multi-generational spaceship. That was why the vaults were supposed to all be experiments about stuff that could or would happen when being isolated for long periods, like travelling in a spaceship. I have no idea how this Enclave would translate in the game or what role the Enclave would have in the game world.
The Enclave we got wanted to commit genocide to repopulate the wasteland with "pure" humans.
Here's Tim Cain's video about his ideas for the Vaults and the objectives of the Enclave:
Making good stuff. Dakka good.
The Enclave's objective (as first thought by Tim Cain) was to go to space and colonise another planet using a multi-generational spaceship. That was why the vaults were supposed to all be experiments about stuff that could or would happen when being isolated for long periods, like travelling in a spaceship. I have no idea how this Enclave would translate in the game or what role the Enclave would have in the game world.
The Enclave we got wanted to commit genocide to repopulate the wasteland with "pure" humans.
Here's Tim Cain's video about his ideas for the Vaults and the objectives of the Enclave:
edited for Canadian accuracy- Guy being executed in Fallout 1 intro: "Wow, top shelf power armor you got yer'self there, bud!"
I mean, the issues with the military industrial complex are not really about whether the tanks they make are cool or not.
- Guy being executed in Fallout 1 intro: "Wow, cool power armor!"
Lmao explains a lotthe showrunner only played Fallout 3.
Todd wanted to make quests differently than most of the other team members. He was the project leader so I'm sure what he said had weight but the sentiment seemed to be that some of the team really didn't like the direction he wanted to take
I also remember Ulysses claiming that there's nothing that will really stop the tunnelers as they are currently. It's been awhile though.
I never got around to playing it myself but I think the conversion mod Fallout Dust was based around that idea.
Courier made every bad choice available and everything bad that could have happened did so.
Solar eclipse and massive sandstorms blocked the sun allowing Tunnelers to run on the surface. There was nobody to stop them because Courier did an Indenpendent ending after he butchered majority of minor factions, blew up the Fortification Hill bunker, nuked Long 15 and was branded as a terrorist by NCR.
Not to mention Vault 22 spores spreading in Zion and NCR finding Sierra Madre and accidentally releasing Cloud on Strip and Freeside.
Unfortunately, very few of those experiments they came up with to go hand in hand with that space colony thing make any sense for that goal. Pretty sure that's what MCA was saying. I will say that's it's kind of funny that Iron Tower took that idea and ran full tilt with it, though.The Enclave wanted to colonize space and that's why they did the Vault experiments but that failed and now they want to recolonize Earth after sterilizing it of all mutant life.
I'm pretty sure that The Enclave in Fallout 2 were on a sliding scale of what their master plan was up until release. My hunch is that the original idea was that they were going to murder all the "mutants" but keep the pure humans. That's why you needed both the Arroyo population and the people from Vault 13. You needed both to make something that killed one and not the other. Then they decided that wasn't evil enough, so they just made them want to kill everyone but left the two groups in even though it doesn't make sense at that point.The Enclave we got wanted to commit genocide to repopulate the wasteland with "pure" humans.