IndieRPGs has a pretty read-worthy interview with Fallout 2/Wasteland 2 designer Chris Avellone on RPGs and the industry in general.<blockquote>Back in March, Brian Fargo mentioned a pretty depressing example of Obsidian’s treatment by Bethesda, the publisher of Fallout: New Vegas. In your experience working with publishers, do you find that sort of behavior unusual?
No comment.
That whole model concerns me, the idea that a publisher can pay the costs of developing a game, then leave the developer with no additional source of revenue the second the game comes out. Are royalties ever on the table in your negotiations with publishers?
They are, although it’s difficult to negotiate. We always try to fight for royalties, we just aren’t always successful.
Given that you’re now working on Wasteland 2, do you see any differences so far between working independently versus working with a publisher?
There’s more sharing (design docs, vision docs, early area creation, more fan feedback and idea exchanges). Also, the willingness of other companies doing Kickstarters to help each other has been a nice change of pace – there’s a feeling like “we’re all in this together.” Brian Fargo and inXile, for example, gave us a lot of budget and backing feedback, shared the post-mortems and takes on their process, and all of that really helped with our campaign and getting things rolling.</blockquote>
No comment.
That whole model concerns me, the idea that a publisher can pay the costs of developing a game, then leave the developer with no additional source of revenue the second the game comes out. Are royalties ever on the table in your negotiations with publishers?
They are, although it’s difficult to negotiate. We always try to fight for royalties, we just aren’t always successful.
Given that you’re now working on Wasteland 2, do you see any differences so far between working independently versus working with a publisher?
There’s more sharing (design docs, vision docs, early area creation, more fan feedback and idea exchanges). Also, the willingness of other companies doing Kickstarters to help each other has been a nice change of pace – there’s a feeling like “we’re all in this together.” Brian Fargo and inXile, for example, gave us a lot of budget and backing feedback, shared the post-mortems and takes on their process, and all of that really helped with our campaign and getting things rolling.</blockquote>