Wasteland 2 producer Chris Keenan has some comments on the official Wasteland 2 forums on intelligence and skills.<blockquote>We're still working on the details of how skill points are gained in relation to Intelligence, but do feel that the original was limiting in relation to the Intelligence attribute gating what skills you can get. There needs to be some trade off, but I'm not sure it should be so restrictive based on how you roll your character before you get into the world. </blockquote>He also confirms a user's remark that the game will have a comprehensive system of quicksaving/quickloading.<blockquote>Correct. Permadeath will work in a similar way to X-Com. If one of your PC's die in combat, they're gone. We are keeping the same UNC -> Death status effects. It's such a cool system that I haven't seen used as much as I think it should be. At death, they're gone though.
You'll be able to save under most circumstances. Some instances, like when you're in a dialog make it hard due to our conversation system but generally you can save when you want.</blockquote>
You'll be able to save under most circumstances. Some instances, like when you're in a dialog make it hard due to our conversation system but generally you can save when you want.</blockquote>