TheHouseAlwaysWins
Look, Ma! Two Heads!

I mean, I wasn't expecting much out of the plot going into it since it was a Tolkien dungeon crawler and the core concept of the plot is simple, but I was proving wrong. The plot in Daggerfall is actually pretty interesting because it plops you into this huge world with not much direction beyond notes in your inventory, and you're left to explore and do quests for the various Kingdoms and powers throughout the Bay that give you a sense of what they've been through and their motivations as political powers. It actually reminds me of the way Fallout games are usually set up rather than a typical Bethesda title, it also does shades of grey better than Fallout: New Vegas, I think, personally. It is not a perfect, amazing plot as the quests surrounding Medora are annoying, and the bugs, and I think Mannimarco could have been more fleshed out, but it turned out to be way more interesting that I was expecting.