DealSpwn.com interview with Brian Fargo

AtomBomb

It Wandered In From the Wastes
Touches up on the Unity engine and its Asset Store and how that made the process faster and efficient than the developers might have otherwise imagined, and why player choice and player agency is such a big deal.

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Source: http://www.dealspwn.com/wasteland-2-preview-choices-155180
 
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