brandons1313
It Wandered In From the Wastes

Check it out
8.8 From IGN
http://uk.pc.ign.com/articles/732/732711p1.html
Part of the article
8.8 From IGN
http://uk.pc.ign.com/articles/732/732711p1.html
Part of the article
That, in a nutshell, is DEFCON, the explosive new strategy game from Introversion - the developer behind the critically-adored Darwinia and lesser-known, but equally brilliant, Uplink. The aim of the game is simple: cause mass destruction on a global scale by launching nuclear attacks on rival superpowers while, at the same time, protecting your own borders from enemy strikes. Refreshingly, it's as easy to play as it is to explain, with many of the elements that tend to overcomplicate strategy games - such as resource management - stripped away to shift focus onto killing every last living, breathing person on the planet.
However, before the bloodbath begins, the conditions of war must first be determined. There are six superpowers fighting for global domination, these being Asia, Russia, North America, South America, Africa and Europe. Players each choose a faction to side with and the remaining powers are either allocated to CPU players or left out of the game entirely. As such there's tremendous scope for playing DEFCON on a number of levels, from straightforward one-on-one conflicts - an obvious starting point for new players - to six-player all-against-all bun fights best left for those who know their silos from their subs.
With superpowers decided, the campaign map opens up - a Tron-style representation of the world - and the countdown to carnage starts ticking. Starting at DEFCON 5, it's the calm before the storm with players unable to initiate strikes on the enemy until the threat alert reaches DEFCON 3. Instead, the time is used to devise a plan of attack, surveying the enemy's position and deploying units accordingly. DEFCON's stylish neon wireframe graphics - taken straight out of the movie WarGames - depict the global battlefield, with cities marked on the map as diamonds. Units can be placed anywhere within the boundaries of your territory, using the mouse and keyboard to move quickly and easily around the map, with the mouse wheel zooming in and out.
There are three main types of unit: radar, airbase and missile silo. The latter is perhaps the most important as it's from these bunkers that each player rains nuclear death on the enemy. However, as the game unfolds, it's quickly apparently that each of the other units plays an important role too, meaning their placement is equally vital. Radars, for example, highlight the position of any enemy units within range so without them you'll be fighting blind. It's therefore wise to line them along the coastal regions of your continent so enemy units are detected before they get within striking distance. Airbases are capable of launching fighters and bombers, the light jets used to scout out beyond the reaches of your radar dishes as well eliminating enemy aircraft. Heavy bombers, on the other hand, are extremely important defensively and can target enemy naval units camped off your coastline.