You need to download and use the edited door sprites. http://jj86tutorials.stgfc.com/Sprites/sprites.htmguzer said:when i set door to breakable they tend to be etheric even when they are closed - i tried some doors - they all had the same problem. you can walkthrough em even though they are closed
Which door sprite are you using? There was one that was corrupt, you can find the working version in this pack. http://www.nma-fallout.com/forum/dload.php?action=file&file_id=594VFSniper said:I played around with it a little bit, my characters wouldn't walk through the door (when it was whole and closed) but upon attempting to open the door the game crashed. requiem_for_a_starfury do you know anything about this ?
You don't need to use an actor, you can make a breakable entity (i.e. the barricades).Nimrod said:Is it possible to make a character look like scenery?
Though this is the real sticky point, does the door need to be functional? If not then you can just skip the middle man and attach the door sprite to the breakable entity. But if the door needs to be opened then the blocking entity becomes an obstacle needing triggers to move it out of the way if the character has the right key.Nimrod said:If so, you could potentially make an actor that blocks the doorway until it's killed.
requiem_for_a_starfury said:Nope, doors don't have hitpoints and it's the explosive damage type that kills them anyway not the amount of damage.
Like how?gunner of shi said:I've made one~![]()
As you wish my lord~requiem_for_a_starfury said:Like how?gunner of shi said:I've made one~![]()
the words to how on this picturerequiem_for_a_starfury said:Even if the screenshot worked I still asked how, not show me a pretty picture.