D
Deleted member 53669
Guest
I'm mostly concerned that these "Play for you" aspects will make the game way too easy. Choices and consequences also dictate the level of difficulty used in certain situations, and playing "The way you want" does not warrant each outcome to be as easy! All of them should be situational depending on character build, acquired types of weapon and tech, and the players ability to execute a play-style.
The "Takedown" moves performed showcase a double edged sword. If balanced correctly, these moves could be AUG/SKILL level based and require effort to pursue. If they are not, then there is no point to do anything but play a ninja character from start to finish, avoiding all other options due to the rather easy execution of them, making all obstacles trivial, making choices and meaningful pragmatism an illusion; dancing around the elephant in the room that is the deus ex machina of gameplay, the button mashing spasm of one move performed indefinitely.
Deus Ex was the first FPS to shift this paradigm, before all other action based FP video games were evolved forms of Gauntlet, then the ability of tactical maneuvering throughout layered context sent a shockwave through the gaming world, truly combining a tactical RPG with an FPS. If this quality is lost, then this game is not Deus Ex.
The "Takedown" moves performed showcase a double edged sword. If balanced correctly, these moves could be AUG/SKILL level based and require effort to pursue. If they are not, then there is no point to do anything but play a ninja character from start to finish, avoiding all other options due to the rather easy execution of them, making all obstacles trivial, making choices and meaningful pragmatism an illusion; dancing around the elephant in the room that is the deus ex machina of gameplay, the button mashing spasm of one move performed indefinitely.
Deus Ex was the first FPS to shift this paradigm, before all other action based FP video games were evolved forms of Gauntlet, then the ability of tactical maneuvering throughout layered context sent a shockwave through the gaming world, truly combining a tactical RPG with an FPS. If this quality is lost, then this game is not Deus Ex.