Fallout 2 mod Did RP disable New Reno's punching bag?

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Looks like half of the official threads for the releases are not around anymore, the ones I could access does not mention that change and I could not find a big changelog containing everything, however I'm currently playing and I can't use the Masticator's punching bag in the Shark Club Casino basement (and just saw a vid on YT of a guy using it, so at one point it was possible - don't know if it have a max skill bonus, mine is 80% and I'm Prizefighter, but on an unarmed build guide on Steam they say to use the SAD after you have 100%, looking like at least those doesn't have a cap)
 
One of the modders got a bit overexcited while visualy improving the maps (right @.Pixote. :P).
Nah, but it was a mistake that slipped through the beta testing for an older RP version, and was removed when discovered.
 
I can't remember messing around with the punching bag, the script should be attached to it...beats me. >_>
 
Ha ha, don't worry about it. I was just joking a bit as I seem to recall a sudden influx of punching bags giving skill bonuses, after your enhanced maps were first incorporated into the RP.:-)

The script shouldn't be attached to any other punching bags than the ones in SAD. That was corrected a long time ago, so it's all good.
 
The script shouldn't be attached to any other punching bags than the ones in SAD. That was corrected a long time ago, so it's all good.

Hey, thanks for the info, I was wondering if somehow bugged and couldn't find the old changelogs.
 
The script shouldn't be attached to any other punching bags than the ones in SAD. That was corrected a long time ago, so it's all good.

Eh, why? Where's the logic behind that?
 
Then it was stupid to begin with. Should be all or nothing, for consistency.
 
Then it was stupid to begin with. Should be all or nothing, for consistency.
That kinda falls outside the scope of the Restoration Project though, as it's neither a bug fix nor a restoration.

It's a game with a talking spore plant...so I wouldn't go too deep looking for logical reasons.:)
Besides, why would every punching bag give you a one time +5 to your unarmed skill? Logically you should be able to use the same bag over and over, up to a certain point, and then you shouldn't be able to hone your skill with punching bags any more. But that is really not the type of realism the developers were striving for, when making the game.

Personally I see it as a reward to those who like to explore and examine everything.
 
Not saying it should be +5 on each, but +5 once on any. So whatever object you use first (or for x times), would give you the bonus. It would be somewhat logical within the gameplay and has nothing to do with stuff like talking plants.
 
Yeah I'm not disagreeing with you, but changing stuff like that was never really what the RP was about.
 
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