Anarchosyn
Still Mildly Glowing

Crappy thread title, I know. However, the sentiment is very sincere.
Here's my problem:
I normally play games on the hardest available starting difficulty. I like to think. I like a challenge and, hell, I've been playing video games since the Infocom Zork, PlanetFall, Space Quest days (yeah, the latter was Sierra, I know).
However a high difficulty is only enjoyable if the game has any sense of strategy (Dragons Age) and Bethesda's formula, even in Obsidian's hands, doesn't fill me with confidence. Crappy game played on a high difficulty often just devolve into being annoying; they lack the thought provoking challenge and merely play statistical games with one's health and damage output (e.g. Alpha Protocol).
So, with all that said, I normally would play a Bethesda game on normal or maybe even easy. It seems the only difference is the amount of damage the enemy can take and Bethesda styled games are well known for having ludicrously high damage to life ratios. I remember shooting like 40~ arrows into creatures in Oblivion whilst running backwards before I said "screw this" and dropped it to easy so the amount of damage to health was more realistically tuned (and, honestly, my modus operandi in Elder Scrolls games is to get invisibility or a maxed out stealth as quick as possible and then avoid as much of their atrocious combat as possible).
Major Question: What does changing the difficulty in Fallout New Vegas actually effect?
Enemy health is a given, that's the Bethesda old standby,
Player health or susceptibility to major injury?
Radiation effects or susceptibility to such?
Enemy AI (hahaha.. just had to dream a bit here)?
Spawn rates or item availability?
If it's JUST enemy health I might play on a very low difficulty but anything else would demand a higher one. I like hard games but .. gah.. Bethesda styled games just suck .. well.. yeah.. they just suck and I wouldn't be considering unwrapping New Vegas if Obsidian wasn't behind it.
p.s. I'll definitely be playing Hardcore regardless of the difficulty.
Here's my problem:
I normally play games on the hardest available starting difficulty. I like to think. I like a challenge and, hell, I've been playing video games since the Infocom Zork, PlanetFall, Space Quest days (yeah, the latter was Sierra, I know).
However a high difficulty is only enjoyable if the game has any sense of strategy (Dragons Age) and Bethesda's formula, even in Obsidian's hands, doesn't fill me with confidence. Crappy game played on a high difficulty often just devolve into being annoying; they lack the thought provoking challenge and merely play statistical games with one's health and damage output (e.g. Alpha Protocol).
So, with all that said, I normally would play a Bethesda game on normal or maybe even easy. It seems the only difference is the amount of damage the enemy can take and Bethesda styled games are well known for having ludicrously high damage to life ratios. I remember shooting like 40~ arrows into creatures in Oblivion whilst running backwards before I said "screw this" and dropped it to easy so the amount of damage to health was more realistically tuned (and, honestly, my modus operandi in Elder Scrolls games is to get invisibility or a maxed out stealth as quick as possible and then avoid as much of their atrocious combat as possible).
Major Question: What does changing the difficulty in Fallout New Vegas actually effect?
Enemy health is a given, that's the Bethesda old standby,
Player health or susceptibility to major injury?
Radiation effects or susceptibility to such?
Enemy AI (hahaha.. just had to dream a bit here)?
Spawn rates or item availability?
If it's JUST enemy health I might play on a very low difficulty but anything else would demand a higher one. I like hard games but .. gah.. Bethesda styled games just suck .. well.. yeah.. they just suck and I wouldn't be considering unwrapping New Vegas if Obsidian wasn't behind it.
p.s. I'll definitely be playing Hardcore regardless of the difficulty.