does this mod exists ?

atomicJo

First time out of the vault
I wonder if a mod that unlocks the limit number of team-mates exists for Fallout 2?
thx
atomicJo
 
GlowHound said:
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=59

That's the program used to run the mod.

Sorry, didn't know it requires an extra program. (I have used only killap's work myself.)
 
thanks for help I must have missed it in the list :oops:

i'm plaing with killap's restoration patch but i'm gonna try this mod, maybe with luck it will work
 
atomicJo said:
i'm plaing with killap's restoration patch but i'm gonna try this mod, maybe with luck it will work

Why do people insist on doing that when we clearly say in the threads or readme files that other mods will not work with our projects? :roll:

Go ahead, but when it crashes, you can't get any of the new NPC armor images, you can't get Dogmeat to wear armor, quests are broken, Cassidy's head doesn't show up, and on and on and on, don't post about how Killap's RP doesn't work or that you are encountering "bugs".
 
MIB88 said:
atomicJo said:
i'm plaing with killap's restoration patch but i'm gonna try this mod, maybe with luck it will work

Why do people insist on doing that when we clearly say in the threads or readme files that other mods will not work with our projects? :roll:

Go ahead, but when it crashes, you can't get any of the new NPC armor images, you can't get Dogmeat to wear armor, quests are broken, Cassidy's head doesn't show up, and on and on and on, don't post about how Killap's RP doesn't work or that you are encountering "bugs".

cause i like to have a big team in role playing games !

a simple way to fix the problem would be to create the .int files (for each team mates) of killap's restoration patch without the charisma check
 
atomicJo said:
MIB88 said:
atomicJo said:
i'm plaing with killap's restoration patch but i'm gonna try this mod, maybe with luck it will work

Why do people insist on doing that when we clearly say in the threads or readme files that other mods will not work with our projects? :roll:

cause i like to have a big team in role playing games !

a simple way to fix the problem would be to create the .int files (for each team mates) of killap's restoration patch without the charisma check

To want a big team is not the problem. The problem I'm talking about is mixing mods like the RP with most other mods because they don't really work well together. And yes, it is simple to do what you said. The tools are all available from this site. Good luck.
 
is it irony?

I 've just found a little tip which maybe allow infinite party mod work with RP, here is the method :
- replace the .int RP file of the NPC you want to hire by the one in infinity party mod
- launch the game, hire the NPC (no more charisma check), save the game
- replace the original .int RP file of the NPC
- now you can play with one more team-mate AND with killap's RP

i just play a little bit but it seems to work : no bugs for now, i've got cassidy's talking head etc
 
Once you get them on your team with that cheat, then no, you shouldn't encounter any weirdness. It means you gotta be sure not to tell your party members to wait for you somewhere, or you will have to repeat the process. Still, a lazy way out. :P
 
GlowHound said:
Sounds interesting. But why replace the original files afterwards?

Because if you don't, then you definitely will miss out on all the corrections/additions made by killap. That mod is fairly old, and is based off of scripts from the official patch only, I think.
 
shit! Lenny has just left my party after a little travel in wasteland telling me i'm not kind and i'm stinking etc :lol:
an idea about the reason he left?
 
nah my karma is very high (950) and I didn't do something special to change it, it looks like he "saw" that my charisma was too low to have 6 team-mates :?
 
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