GlowHound said:http://www.nma-fallout.com/forum/dload.php?action=file&file_id=59
That's the program used to run the mod.
atomicJo said:i'm plaing with killap's restoration patch but i'm gonna try this mod, maybe with luck it will work
atomicJo said:what a great help!
MIB88 said:atomicJo said:i'm plaing with killap's restoration patch but i'm gonna try this mod, maybe with luck it will work
Why do people insist on doing that when we clearly say in the threads or readme files that other mods will not work with our projects?![]()
Go ahead, but when it crashes, you can't get any of the new NPC armor images, you can't get Dogmeat to wear armor, quests are broken, Cassidy's head doesn't show up, and on and on and on, don't post about how Killap's RP doesn't work or that you are encountering "bugs".
atomicJo said:MIB88 said:atomicJo said:i'm plaing with killap's restoration patch but i'm gonna try this mod, maybe with luck it will work
Why do people insist on doing that when we clearly say in the threads or readme files that other mods will not work with our projects?![]()
cause i like to have a big team in role playing games !
a simple way to fix the problem would be to create the .int files (for each team mates) of killap's restoration patch without the charisma check
GlowHound said:Sounds interesting. But why replace the original files afterwards?