DarkShade1989
It Wandered In From the Wastes

Doom I-II Compared to Fallout: POS
Graphics:
Doom: 3D environments with 2D inhabitants.
POS: Crapy 3D environments with crapier 3D inhabitants that look as if someone took Doom's 2D creature and wrapped them around a cheap model.
Story:
Doom: Mutants from Hell take over Mars Bases.
POS: Unknown; Suspected no story exists.
Dialogue (Spoken):
Doom: Feral grunts and death cries.
POS: Combat taunts that would amuse a four-year-old.
Dialogue (Written):
Doom: Short blurbs about the story.
POS: None. The developers cannot read or write. (l33t speak doesn't count)
Advertising Campaign:
Doom: Distributing "shareware" demo copies to get people interested.
POS: Using thongs and promises of "kewl particle effects" to lure "hardcore" (ie. braindead) console action gamers.
Conclusion:
What is worse: The fact that an ancient (by technology standards) games beats today's "best"; or that a company would actually fund that crap? In the end, today's lesson is: DON'T BUY POS!

Graphics:
Doom: 3D environments with 2D inhabitants.
POS: Crapy 3D environments with crapier 3D inhabitants that look as if someone took Doom's 2D creature and wrapped them around a cheap model.
Story:
Doom: Mutants from Hell take over Mars Bases.
POS: Unknown; Suspected no story exists.
Dialogue (Spoken):
Doom: Feral grunts and death cries.
POS: Combat taunts that would amuse a four-year-old.
Dialogue (Written):
Doom: Short blurbs about the story.
POS: None. The developers cannot read or write. (l33t speak doesn't count)
Advertising Campaign:
Doom: Distributing "shareware" demo copies to get people interested.
POS: Using thongs and promises of "kewl particle effects" to lure "hardcore" (ie. braindead) console action gamers.
Conclusion:
What is worse: The fact that an ancient (by technology standards) games beats today's "best"; or that a company would actually fund that crap? In the end, today's lesson is: DON'T BUY POS!
