AskWazzup said:
While i mostly agree, but if i'm not mistaken, game studios back in the day were much smaller, even for bigger games no? And there were a lot of passionate game designers who were creating games that still in many aspects are better than the current breed, so even though they made money, for some of them it was not the main objective (at least that is what i understood from what i heard and read). So even though we still lack great ideas implemented with sophistication, they were still great ideas and works which grown out of them, that are at least near the term "art". Say. Torment. What do you think ?
I am sure there are a lot of people that really love their jobs and what they do, I sure love what I am doing. But that still doesn't change the fact that its a "job" first and art/creative work later, if anything. Games are products after all. I guess graphic design and creating games are very similar in that part, because both can be very "artistic" but it is also at the same time a very harsh and complex business. You just have always to keep in mind that you do a product first, usually for a client. You have to make someone happy with your work, someone who usually doesnt understand a lot about what you do. Like cocking a dinner or dish for a guest.
To see it as art though and not as work can be dangerous. A lot of people that have the experience tell me that working with "artists" can be quite difficult, often enough they are not open to criticism or well, the kind of criticism that gets thrown around in graphic design, they have what you would say, an attitude. But when you create a "product" of some sorts, offering a service, then this attitude really has no room. You have to be ready to throw out weeks of work if you have to even if you are completely convinced from the quality of your work. Try to explain that to some artist. Because someone is paying you for doing that work they want maybe solutions for a problem. If you buy art, then you buy a statement, eventually. Or you love that particular style or the personality from the artist. But you can not demand from him to change his style to satsfiy YOUR needs.
I think that is one important difference here between art and design. Like working as illustrator or grapic designer or when you create games. If you do some art, then there is really only one person that you have to satisfy and that is your self, more or less, thats why pretty much everything can be art while not everything can be design. Once you do design work like with games or something comparable, then you have to keep rules in mind, working with limitations, suddenly stuff like marketing, communication, design goals, typograhy etc. become important, stuff that doesnt play any role at all in art where you only use the stuff YOU like. I mean do you believe someone like Van Gogh or Picasso really made something with a "target audience" or "tonality" in their mind?
You know you dont have to be even a great artist to be a designer. In fact, there are many pretty good graphic designers that cant draw for their life. I guess there was a lot more freedom around games in the past. But well.
zegh8578 said:
Games are art, because they fullfill a wish to aesthetically please or entertain.
Crni, it definitely doesn't stop being art as soon as money comes into the picture, a majority of all art is comissioned and paid for. A lot of art has more than one author.
Giving strict rules as to what constitutes art and what does not is a dangerous game to play.
We might just as well begin to define un-art, and degenerate art. You know? Bad road.
Art is art - what you're discussing is wether or not it is fine art or wether or not you enjoy the art, or whatever.
But to say "it is not art" is the same as when people go "hiphop/metal/country/folk is not music" just because they don't like it.
Uhu, attention please! We have a google expert here! :p
I don't mean that as offense, just a little joke. I am actually working in the field of (graphic) design and I have some education here. Not to mention I do as well art and I think that some of it is at least good enough to be shown around - >
click me!
enough of the self-adulation, I am sure not "the" designer, there are a lot of very talented people out there. But it is interesting that when you listen to people like Syd Mead or Feng Zhu who are kick ass designers and concept artists, then they really don't talk about their stuff like as it would be the kind of traditional art. Again, they have usually clients that want a specific work from them, be it architecture, or vehicles or solutions for certain problems. They have a lot of creative freedom, but if you really see al that design work as art, then you could as well see the guy whos drawing machines as engineer as "artist".
You know the term "art" is useless today. It really is. At leats as definition. Because it is some kind of umbrella which can be used for a lot of things. Because in the end everything
can be art, but not everything
is art. I say this again, there is work that contains a hell lot of creativity and it is impressive and all that shit. But you don't have to satisfy your self. You have to satisfy the client. You create a product. Art per definition, is about freedom. Even if you work for a client, when you do it as artist then he is buying "your work" for a reason, when you go to a designer then you buy a craftsman, this idea about buying "art" is a rather modern definition, see, the idea that there are artists and craftsmen is not very old, in the past artists have been seen as craftsmen, just like any carpenter or bricklayer/mason and they had just like them their own guilds. And one thing was common for all them. They had to satisfy the needs of their clients. And this is very important to keep in mind when you do design work for example. Its one of the fundamentals they teach you.
Look, I know its a complicated topic and there is no clear line that you can draw you know, but its a fact that there is somewhere a difference between art, design etc. or we would not call illustrations illustrations and design design but simply "art". A lot of stuff can be described as art. Thats obvious. But in many cases artistical values have less priority, which becomes very clear when you create for example advertisements.