Dustwind — a post-apocalyptic tactical RPG

13pm

Water Chip? Been There, Done That
A team named "Dustwind Studios" has announced a similarly named game — Dustwind. The team members are said to have met 15 years ago when playing Fallout:Tactics online.

Inspired by Fallout Tactics and other oldschool TRPGs, Dustwind delivers the experience with a modern spin.
Create unique characters and fight in a variety of game modes, cooperative or player-vs-player.
Design new maps easily. Be a part of the community and find your own ways to kill, create, and prevail.

Twenty-five years have passed since The Awakening – a catastrophic event in which an artificial intelligence called the Mainframe has gone rogue and turned it´s robotic armies against all other lifeforms on Earth.We barely won the war at a great cost. Ninety percent of the population, including the United European Government, have perished.
Almost all the infrastructure has been destroyed, and there has not been any contact to other continents ever since.

Various factions have formed in the chaos right after the war was over. Many of them still fight each other violently for survival and dominance – like humans have always done, and like they always will.
To make matters even worse, late side effects of various mass-destruction weapons deployed during the war have started showing – plants in many areas of the Pan-European Wasteland are dying, hitherto unseen feral mutants appear out of nowhere, and vast territories still remain uninhabitable.
As of the remaining robots – disorganized without a central computer to control them, they have defaulted to their self-perservation directives. Behaving like agressive organisms, the ones of them equipped with bio-electric digestion units were able to survive by feeding on biological matter. These relics of a once-unstoppable global menace are merely another hazard now.

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Some more screenshots and concept art can be found at the official game website.
 

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I liked fallout tactics, but calling it an RPG I'm not so sure about -- more like squad combat. This looks like a pretty solid looking clone, though the robot big bad hits the nail a little too on the nose for me.

Website says only real time no turn based.
Single player only if they raise enough money.

It kinda bums me out to see all these FO clones that are just a bit off. I'm happy it's been influential, and I like the P-A setting in general, but I'd be so happy if someone would actually make a PA 2d iso turn based not squad combat RPG...
 
Although it is nice with all these post-apoc combat oriented RPG:s that are spammed out I would rather play a post-apoc RPG focused on story and dialog.

I am thinking of Fallen: A2P Protocol amongst others.

Having said that this one looks quite nice.
 
If it gets a singleplayer campaign and turn-based combat then I'd probably be very interested. But online? I don't much care for online experiences. And real-time in isometric when using an entire squad? I mean, it can work in Baldurs Gate and Pillars Of Eternity because of the pause function and the tons of things to use in combat but, I dunno, I found it clumsy in Fallout Tactics and I'd probably find it the same in this game.

And yeah, I agree with Proletären and Gnarles, it's nice to see isometic rpg's influenced by Fallout but I long for the day that a dev team just goes "fuck it, we're just going to practically do Fallout". I mean, I get it that they want to put their own spin on things and all but Fallout did so many things right that it feels strange when they try to avoid aping them. They weren't perfect but that's what a game influenced by Fallout could do; Perfect it.

But whatever, this is influenced by Tactics and what I liked about Tactics was its campaign and the turn-based combat. If it lacks those then I'll pass on this.
 
I liked fallout tactics, but calling it an RPG I'm not so sure about -- more like squad combat. This looks like a pretty solid looking clone, though the robot big bad hits the nail a little too on the nose for me.

Perhaps I have been to overexposed to these kind of stories but I am willing to bet that if there is a Single Player campaign that during it it will be revealed that the Artificial Intelligence is not dead/completely destroyed.
It either made a copy of itself or some kind of 'offspring' and during the campaign it becomes active.
 
If it gets a singleplayer campaign and turn-based combat then I'd probably be very interested. But online? I don't much care for online experiences. And real-time in isometric when using an entire squad? I mean, it can work in Baldurs Gate and Pillars Of Eternity because of the pause function and the tons of things to use in combat but, I dunno, I found it clumsy in Fallout Tactics and I'd probably find it the same in this game.

And yeah, I agree with Proletären and Gnarles, it's nice to see isometic rpg's influenced by Fallout but I long for the day that a dev team just goes "fuck it, we're just going to practically do Fallout". I mean, I get it that they want to put their own spin on things and all but Fallout did so many things right that it feels strange when they try to avoid aping them. They weren't perfect but that's what a game influenced by Fallout could do; Perfect it.

But whatever, this is influenced by Tactics and what I liked about Tactics was its campaign and the turn-based combat. If it lacks those then I'll pass on this.

I haven't played it much because it's wonky on my system, but Underrail seems like it's more solidly in the Fallout vein, in the way that I think you mean. And the setting has its own vibe moreso than some of these other titles, which is where I personally would like to see more innovation when it comes to 'Fallout-likes'.
 
If it gets a singleplayer campaign and turn-based combat then I'd probably be very interested. But online? I don't much care for online experiences. And real-time in isometric when using an entire squad? I mean, it can work in Baldurs Gate and Pillars Of Eternity because of the pause function and the tons of things to use in combat but, I dunno, I found it clumsy in Fallout Tactics and I'd probably find it the same in this game.

And yeah, I agree with Proletären and Gnarles, it's nice to see isometic rpg's influenced by Fallout but I long for the day that a dev team just goes "fuck it, we're just going to practically do Fallout". I mean, I get it that they want to put their own spin on things and all but Fallout did so many things right that it feels strange when they try to avoid aping them. They weren't perfect but that's what a game influenced by Fallout could do; Perfect it.

But whatever, this is influenced by Tactics and what I liked about Tactics was its campaign and the turn-based combat. If it lacks those then I'll pass on this.

I haven't played it much because it's wonky on my system, but Underrail seems like it's more solidly in the Fallout vein, in the way that I think you mean. And the setting has its own vibe moreso than some of these other titles, which is where I personally would like to see more innovation when it comes to 'Fallout-likes'.
I've purchased Underrail, just waiting for it to finalize and exit its Early Access before I properly try it out.
 
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