EA 'accidentally' announced Command And Conquer 4.

C&C3 was okay, Red Alert 3 felt like an abortion to me, and honestly I'm not too optimistic about this one.

Of course, I'll still play it.
 
Lets me guess, Nod has been silent for the last 15 years and has just launched a major assault on all GDI positions. Also Tiberium is just about to wipe out all humanity.
 
Kilus said:
Lets me guess, Nod has been silent for the last 15 years and has just launched a major assault on all GDI positions. Also Tiberium is just about to wipe out all humanity.

Pretty much, though Kane for some reason has come to GDI headquarters.
 
Leon said:
C&C3 was okay

No it wasn't, I couldn't get past mission 5 because it's F***ING IMPOSSIBLE.

I mean, Generals had it's hard moments, just like Age of Empires, Warcraft, Dawn of War, etc. But NEVER before I had to uninstall a game without ending it, and that's an insult.

The PC just cheats, even on easy (putting an RTS to easy dificult is also insulting, I had to step on my own pride!), there's no other expanation.

I've read the about the Tiberium lore in some fansites, and it's very good. But that's it: a good story, buried under a retarded impossibility to finish the game due to computer cheats (waves of attack every 20 seconds, endless tiberium, etc).

I will never play C&C again, except for Generals 2, if it comes someday.
 
Basically. The best winning strategy for C&C is to build as many units as possible (if the mission allows) and swamp everything. As NOD, all I had to do is build tons of those attack cycles and buggies and then send them off to destroy everything. They're so cheap and fast to build it was ridiculous.
 
Hey look, the Mammoth MK II's and other junky looking robots are back, so all the Tiberian Sun crybabies can finally wash the sand out of their vaginas.

Hey, I loved C&C1 and RA2 as much as the next guy, but C&C pretty much peaked as a series with Generals, which most C&C fans don't EVEN accept as legitimately affiliated. Probably because it was actually balanced and fun, and had built-in mechanics for dealing with turtles. The NERVE of those developers!

Unfortunatly for Generals, the ZH xpac broke the balance and the team dropped it 2 patches in before moving on to the greener pastures of the Shire. Maybe the future will hold a C&C Generals II, but I'm not holding my breath.
 
as far as i'm concerned, RTS games peaked at Dark Reign 1 and Ground Control + Exp.

;)

i mean sure, Dune & C&C used to be fun and Red Alert was awesome, but everything past those first installments was downhill as far as i'm concerned.
 
Bodybag said:
Hey look, the Mammoth MK II's and other junky looking robots are back, so all the Tiberian Sun crybabies can finally wash the sand out of their vaginas.

I never liked them that much either, but try to be more respectful. You don't like to be called a cave-dwelling caveman for prefering Fo1, fine, but don't insult others for liking older titles.

Hey, I loved C&C1 and RA2 as much as the next guy, but C&C pretty much peaked as a series with Generals, which most C&C fans don't EVEN accept as legitimately affiliated. Probably because it was actually balanced and fun, and had built-in mechanics for dealing with turtles. The NERVE of those developers!

The Generals are a separate C&C universe, completely separate. Your problem?

As for C&C4, I'm lookin forward to this game and the closing of the Tiberian story arc. Hopefully, all will be answered.
 
Hahaha. EA does it again.

cncden.com said:
- As of right now, you need to be online all the time to play C&C 4. This is primarily due to our "player progression" feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise.
 
Don't you just love EA?

Every time they have to give up something (intrusive DRM) they find another way to screw you.
 
Not that I was particularly looking forward to this title ( I'd rather have a new Generals ), but if you really need to be online all the time to play even SP, they sure just lost another sale.
While I don't really mind the being online thing (I have a pretty stable flat-rate), it's going to suck donkey balls for all the legit buyers, once EA decides to switch off the master-server.

I bet EA has a separate Task-Force just for brainstorming silly ideas to fuck the customers. :roll:
 
Long day at work, come home to play CnC4, 'Could not connect to EA server'. That's going to be ace.
 
Either they're going to drop this horse shit or sales will bomb and people will pirate it anyways. I sure as hell won't buy it if this goes through, even if I will be jonesing for my Kane fix.
 
I don't see it writen anywhere that it applies to pure-SP as well. Frankly, I don't see how SP can factor into player progression, as it creates an exploit hole bigger than any of Fallout 3's plot holes.
 
Mikael Grizzly said:
I don't see it writen anywhere that it applies to pure-SP as well. Frankly, I don't see how SP can factor into player progression, as it creates an exploit hole bigger than any of Fallout 3's plot holes.
Given that the remark makes no sense if it doesn't apply to single player, and that this is the rest of the paragraph:
- As of right now, you need to be online all the time to play C&C 4. This is primarily due to our "player progression" feature so everything can be tracked. C&C 4 is not an MMO in the sense of World of Warcraft, but conceptually it has similar principles for being online all the time. While some may be taken aback by this, we've been testing this feature internally with all of our world-wide markets. We wanted to make sure it wouldn't take away any significant market or territory from playing the game. We have not found or seen any results that have made us think otherwise. You won't need a fast connection, in fact, you could be on age-old dial-up, and have the same single player experience as everyone else. Online all the time won't cause lag for single-player. We've also heavily worked on the online infrastructure such that people with slower connections will not lag other players with faster connections in Multiplayer.
I think it's safe to say that this will apply to single player.

Also, that exploit isn't that relevant if they simply separate online and single-player progress.
 
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