EDGE reminisces on Fallout

WorstUsernameEver

But best title ever!
EDGE is offering a retrospective on the original Fallout on their website, and while it's likely that there's nothing new in there if you're reading this website in the first place, it's still a pretty interesting article. Snippet ahead:<blockquote>Fallout’s best stories feel incidental – things that you simply come across one day in the wasteland, or uncover by accident in one of its cities, and that you wouldn’t know existed unless you’d happened upon them. Wasteland encounters like a crashed UFO or a band of ghouls may provide a valuable item or hint, but they point the player in interesting directions, leaving room for the imagination. It works because it’s not explicit, leaving you to draw inferences from the world, to make up and investigate your own quest lines. You might think that Junktown’s sinister Doc Morbid’s extreme rudeness is borne out of caution, just like everyone else in the wasteland – unless you happen to be scavenging his house for ammo at night and find the manhole leading to his secret butcher’s shop, where he and his dwarf assistant prepare their patients for sale as snacks in a neighbouring town. If Doc Morbid’s tongue-in-cheek name isn’t Fallout’s only flash of black humour, then nor is Vault Boy, the cheerfully grinning face of nuclear disaster. Fallout flashes its gallows humour like a wicked grin, elevating the mood without undermining the tone.

The game owes much of its intrigue to the level of detail. Fallout realises with words and situations a rich, detailed, tortured and desolate landscape that it can’t show with a limited colour palette and isometric sprites. Scrolling text descriptions at the bottom-left of the interface embellish what’s onscreen with incidental detail; where you see a brown clump of pixels oozing red, the text describes how a mutated mole-rat, fatally wounded from a crippling injury to the right leg, crumples and dies. Character descriptions, dialogue, even the manual all feature a descriptive verbosity that greatly enriches the game’s fiction.

As well as finding stories, Fallout excels at letting you create them. Generally, videogame moral decisions amount to either giving a begging tramp 20 credits in the hope that he’ll turn up again later with a nice item or shooting him in the kneecaps for the experience points. Either way, there’s a reward, and the Right Thing To Do is often patronisingly obvious. Fallout screws with this primary-school perception of good and evil. The harsh reality is that there are usually two bad choices, and at best you’re forced into the least morally reprehensible course of action. Fallout is aware that being a good person can mean doing a terrible thing, and the game never attempts to moralise. It’s a far cry from “nuke the village for money, or save it for a house”.

Indeed, one of Fallout’s key quest lines – determining the fate of Junktown – was so distressingly morally ambiguous that Interplay demanded that the outcomes be altered. When the Vault Dweller first stumbles across it, the settlement is locked in a power struggle between mayor Killian and gambling mogul Gizmo, whose criminal activities bring both financial prosperity and problems to the town. Originally, siding with Killian against Gizmo turned the town into an authoritarian nightmare, led by Killian’s own personal version of frontier justice; siding with Gizmo turned it into a filthy rich but morally bankrupt den of sin. In the final release, though, the outcomes had been forcibly changed to provide a ‘good’ and a ‘bad’ ending, wherein Killian enforces just law and increases prosperity or Gizmo simply increases his own wealth before choking to death on a chunk of Iguana-on-a-stick.
</blockquote>Also in terms of retrospectives, Ars Technica calls Fallout 3 a "reboot that rocked their world". It wasn't a reboot, and I suppose whether it rocked your world depends on your tastes. (Thanks hopw roewur ne, assuming that is actually your nickname and not some coded insult.)
 
Fallout3 is reboot of fallout? no it's another TES only different thing is post apocalyps. Not because it's FPS but because it is dungeon crawling FPS not quest and adventure RPG.
 
The game owes much of its intrigue to the level of detail. Fallout realises with words and situations a rich, detailed, tortured and desolate landscape that it can’t show with a limited colour palette and isometric sprites. Scrolling text descriptions at the bottom-left of the interface embellish what’s onscreen with incidental detail; where you see a brown clump of pixels oozing red, the text describes how a mutated mole-rat, fatally wounded from a crippling injury to the right leg, crumples and dies. Character descriptions, dialogue, even the manual all feature a descriptive verbosity that greatly enriches the game’s fiction.

THIS. so many times, this.
 
In response to the video, he gives no real reason as to why Fallout 3 is so good besides action and aesthetics and other superfluous elements., going on to state: "Bearded nerdy basement dwellers are still wasting their time hating on it." (slightly paraphrased)
 
EDGE said:
Fallout is aware that being a good person can mean doing a terrible thing, and the game never attempts to moralise. It’s a far cry from “nuke the village for money, or save it for a house”.

Hence why I couldn't get past the Megaton section of the game. If I had tried to progress further, I'm sure my brain would've leapt from my body in an attempt to flee from the stupidity.
 
I have no problem calling Fallout 3 a reboot. Unfortunately the reboot went from the equivalent of The Dark Knight to Batman & Robin instead of the other way around.
 
Diospyros said:
I have no problem calling Fallout 3 a reboot. Unfortunately the reboot went from the equivalent of The Dark Knight to Batman & Robin instead of the other way around.

Well, it doesn't fit the basic definition of a reboot because it was supposed to be in continuity with FO1&2.
 
So, essentially, Fallout 3 is to Fallout as Batman & Robin would be to The Dark Knight Trilogy (if it was a sequel, of course).

Seems to be like that's a nice and accurate way to put it.
 
WorstUsernameEver said:
Surf Solar said:
WorstUsernameEver said:
(Thanks hopw roewur ne, assuming that is actually your nickname and not some coded insult.)

:lol:

You just got Prosper'ed!

I can't help it man, he's got so many alts, I can't keep track of them all.

I can happily report that he was exhilarated to be featured on NMA's frontpage once again :D I still kind of believe that there is a bunch of good intentions in there somewhere.
 
Candlejack said:
WorstUsernameEver said:
Surf Solar said:
WorstUsernameEver said:
(Thanks hopw roewur ne, assuming that is actually your nickname and not some coded insult.)

:lol:

You just got Prosper'ed!

I can't help it man, he's got so many alts, I can't keep track of them all.

I can happily report that he was exhilarated to be featured on NMA's frontpage once again :D I still kind of believe that there is a bunch of good intentions in there somewhere.

Well, honestly, who cares? Newspost is a newspost, and I like to give credit where it's due.
 
Prime Operative said:
So, essentially, Fallout 3 is to Fallout as Batman & Robin would be to The Dark Knight Trilogy (if it was a sequel, of course).

Seems to be like that's a nice and accurate way to put it.

First off that analogy doesn't work at all, and second, are you implying that Fallout 1 and 2 suck as much as 3? because the Nolan Batman movies are overrated piles of dung.
 
Walpknut said:
Prime Operative said:
So, essentially, Fallout 3 is to Fallout as Batman & Robin would be to The Dark Knight Trilogy (if it was a sequel, of course).

Seems to be like that's a nice and accurate way to put it.

First off that analogy doesn't work at all, and second, are you implying that Fallout 1 and 2 suck as much as 3? because the Nolan Batman movies are overrated piles of dung.

Why doesn't the analogy work at all? Since you listed that as a separate item from your disagreement about whether or not the Nolan films are good or not, there must be another reason.

@Fearmonkey,

Depends on what you consider a continuation. It is a reimagining of the same universe as Fallout 1 & 2 by a different group of people at a later date than the originals. It doesn't have to take place on the West Coast for that to be true. Don't get me wrong, I think Fallout 3 was a crappy game (which was the point of my reverse Batman analogy), but it has all the markings of a reboot. To me, just putting a "3" after the name doesn't put it a direct line with the originals.
 
By the simple fact that Batman and Robin came FIRST? So the analogy with Fallout 3 and the originals doesn't work at all.
 
Walpknut said:
By the simple fact that Batman and Robin came FIRST? So the analogy with Fallout 3 and the originals doesn't work at all.

Hmm... You didn't notice that I said "if it was a sequel, of course" right at the end, did you?

And yes, I agree with your opinion that the Nolan movies are overrated. Not a piece of dung, mind you... But waaaaaay too overrated.

Which falls well in line with pretty much all of Nolan's movies. I've been wanting to rewatch Memento because I'm pretty sure that the movie can't be as good as my memories of it indicate.

I should murder you slowly and painfully for even implying that I said Fallout 1 and 2 suck. You evil person, you.

But you seem to dislike the ridiculous hype around the Dark Knight Trilogy, so I'm going to give you a well deserved break and let you live :)


Diospyros said:
Depends on what you consider a continuation. It is a reimagining of the same universe as Fallout 1 & 2 by a different group of people at a later date than the originals. It doesn't have to take place on the West Coast for that to be true. Don't get me wrong, I think Fallout 3 was a crappy game (which was the point of my reverse Batman analogy), but it has all the markings of a reboot. To me, just putting a "3" after the name doesn't put it a direct line with the originals..

Maybe we could call Fallout 3 a reboot by accident?
 
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